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- fix function pointer for player landing sound
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parent
36629d2f80
commit
254da4b769
1 changed files with 9 additions and 3 deletions
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@ -198,7 +198,14 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_StartSound, A_StartSound)
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return 0;
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return 0;
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}
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_StartSoundIfNotSame, A_StartSound)
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void A_StartSoundIfNotSame(AActor *self, int soundid, int checksoundid, int channel, int flags, double volume, double attenuation, double pitch, double startTime)
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{
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if (!S_AreSoundsEquivalent (self, soundid, checksoundid))
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A_StartSound(self, soundid, channel, flags, volume, attenuation, pitch, startTime);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_StartSoundIfNotSame, A_StartSoundIfNotSame)
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{
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_SOUND(soundid);
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PARAM_SOUND(soundid);
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@ -209,8 +216,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_StartSoundIfNotSame, A_StartSound)
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PARAM_FLOAT(attenuation);
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PARAM_FLOAT(attenuation);
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PARAM_FLOAT(pitch);
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PARAM_FLOAT(pitch);
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PARAM_FLOAT(startTime);
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PARAM_FLOAT(startTime);
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if (!S_AreSoundsEquivalent (self, soundid, checksoundid))
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A_StartSoundIfNotSame(self, soundid, checksoundid, channel, flags, volume, attenuation, pitch, startTime);
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A_StartSound(self, soundid, channel, flags, volume, attenuation, pitch, startTime);
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return 0;
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return 0;
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}
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}
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