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- put DTA_Localize at the end of the enum for backwards compat with integer usage
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2 changed files with 2 additions and 2 deletions
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@ -100,7 +100,6 @@ enum
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// For DrawText calls:
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// For DrawText calls:
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DTA_TextLen, // stop after this many characters, even if \0 not hit
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DTA_TextLen, // stop after this many characters, even if \0 not hit
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DTA_Localize, // localize text
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DTA_CellX, // horizontal size of character cell
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DTA_CellX, // horizontal size of character cell
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DTA_CellY, // vertical size of character cell
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DTA_CellY, // vertical size of character cell
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@ -133,6 +132,7 @@ enum
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DTA_Indexed, // Use an indexed texture combined with the given translation.
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DTA_Indexed, // Use an indexed texture combined with the given translation.
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DTA_CleanTop, // Like DTA_Clean but aligns to the top of the screen instead of the center.
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DTA_CleanTop, // Like DTA_Clean but aligns to the top of the screen instead of the center.
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DTA_NoOffset, // Ignore 2D drawer's offset.
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DTA_NoOffset, // Ignore 2D drawer's offset.
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DTA_Localize, // localize drawn string, for DrawText only
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};
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};
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@ -430,7 +430,6 @@ enum DrawTextureTags
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// For DrawText calls only:
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// For DrawText calls only:
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DTA_TextLen, // stop after this many characters, even if \0 not hit
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DTA_TextLen, // stop after this many characters, even if \0 not hit
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DTA_Localize, // localize drawn string
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DTA_CellX, // horizontal size of character cell
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DTA_CellX, // horizontal size of character cell
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DTA_CellY, // vertical size of character cell
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DTA_CellY, // vertical size of character cell
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@ -463,6 +462,7 @@ enum DrawTextureTags
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DTA_Indexed, // Use an indexed texture combined with the given translation.
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DTA_Indexed, // Use an indexed texture combined with the given translation.
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DTA_CleanTop, // Like DTA_Clean but aligns to the top of the screen instead of the center.
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DTA_CleanTop, // Like DTA_Clean but aligns to the top of the screen instead of the center.
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DTA_NoOffset, // Ignore 2D drawer's offset.
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DTA_NoOffset, // Ignore 2D drawer's offset.
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DTA_Localize, // localize drawn string, for DrawText only
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};
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};
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