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fixed: Generating light data for single subsectors should not use the light list of the entire sector but only the one for the current subsector
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044c8a2034
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1 changed files with 1 additions and 1 deletions
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@ -62,7 +62,7 @@ void FDrawInfo::SetupSubsectorLights(GLFlat *flat, int pass, subsector_t * sub,
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(*dli)++;
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(*dli)++;
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return;
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return;
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}
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}
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if (flat->SetupSectorLights(pass, flat->sector, lightdata))
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if (flat->SetupSubsectorLights(pass, sub, lightdata))
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{
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{
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int d = GLRenderer->mLights->UploadLights(lightdata);
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int d = GLRenderer->mLights->UploadLights(lightdata);
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if (pass == GLPASS_LIGHTSONLY)
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if (pass == GLPASS_LIGHTSONLY)
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