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Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
# Conflicts: # src/dobject.h
This commit is contained in:
commit
2234d36c7a
40 changed files with 1970 additions and 15 deletions
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@ -71,6 +71,7 @@
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#include "virtual.h"
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#include "g_levellocals.h"
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#include "a_morph.h"
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#include "events.h"
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// MACROS ------------------------------------------------------------------
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@ -4973,6 +4974,12 @@ void AActor::PostBeginPlay ()
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flags7 |= MF7_HANDLENODELAY;
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}
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void AActor::CallPostBeginPlay()
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{
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Super::CallPostBeginPlay();
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E_WorldThingSpawned(this);
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}
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void AActor::MarkPrecacheSounds() const
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{
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SeeSound.MarkUsed();
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@ -5104,6 +5111,12 @@ void AActor::CallDeactivate(AActor *activator)
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void AActor::OnDestroy ()
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{
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// [ZZ] call destroy event hook.
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// note that this differs from ThingSpawned in that you can actually override OnDestroy to avoid calling the hook.
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// but you can't really do that without utterly breaking the game, so it's ok.
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// note: if OnDestroy is ever made optional, E_WorldThingDestroyed should still be called for ANY thing.
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E_WorldThingDestroyed(this);
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ClearRenderSectorList();
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ClearRenderLineList();
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@ -5416,6 +5429,9 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
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{
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if (state == PST_ENTER || (state == PST_LIVE && !savegamerestore))
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{
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// [ZZ] fire non-hub ENTER event
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// level.time is a hack to make sure that we don't call it on dummy player initialization during hub return.
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if (!level.time) E_PlayerEntered(p - players, false);
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FBehavior::StaticStartTypedScripts (SCRIPT_Enter, p->mo, true);
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}
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else if (state == PST_REBORN)
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@ -7462,6 +7478,9 @@ void AActor::Revive()
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{
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level.total_monsters++;
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}
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// [ZZ] resurrect hook
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E_WorldThingRevived(this);
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}
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int AActor::GetGibHealth() const
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