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- prevent level from exiting if no deathmatch starts are available in multiplayer
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@ -1772,7 +1772,7 @@ void G_DoReborn (int playernum, bool freshbot)
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}
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}
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// spawn at random spot if in deathmatch
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// spawn at random spot if in deathmatch
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if (deathmatch || isUnfriendly)
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if ((deathmatch || isUnfriendly) && (level.deathmatchstarts.Size () > 0))
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{
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{
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G_DeathMatchSpawnPlayer (playernum);
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G_DeathMatchSpawnPlayer (playernum);
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return;
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return;
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