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- fixed aiming camera that didn't follow target
https://forum.zdoom.org/viewtopic.php?t=68600
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@ -63,7 +63,7 @@ class AimingCamera : SecurityCamera
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args[2] = 0;
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Super.PostBeginPlay ();
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MaxPitchChange = double(changepitch / TICRATE);
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MaxPitchChange = double(changepitch) / TICRATE;
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Range /= TICRATE;
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ActorIterator it = Level.CreateActorIterator(args[3]);
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