- fixed: all UMAPINFO definitions were applied to default map slot

https://forum.zdoom.org/viewtopic.php?t=65102
This commit is contained in:
alexey.lysiuk 2019-06-19 13:10:47 +03:00
parent 20b6395cf0
commit 1f61b9d24f

View file

@ -380,7 +380,7 @@ void CommitUMapinfo(level_info_t *defaultinfo)
{ {
for (auto &map : Maps) for (auto &map : Maps)
{ {
auto levelinfo = FindLevelInfo(map.MapName); auto levelinfo = FindLevelInfo(map.MapName, false);
if (levelinfo == nullptr) if (levelinfo == nullptr)
{ {
// Map did not exist yet. // Map did not exist yet.