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- fixed: all UMAPINFO definitions were applied to default map slot
https://forum.zdoom.org/viewtopic.php?t=65102
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1 changed files with 1 additions and 1 deletions
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@ -380,7 +380,7 @@ void CommitUMapinfo(level_info_t *defaultinfo)
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{
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{
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for (auto &map : Maps)
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for (auto &map : Maps)
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{
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{
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auto levelinfo = FindLevelInfo(map.MapName);
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auto levelinfo = FindLevelInfo(map.MapName, false);
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if (levelinfo == nullptr)
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if (levelinfo == nullptr)
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{
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{
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// Map did not exist yet.
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// Map did not exist yet.
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