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- re-doubled the model rotation code
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16e6fbf5bf
commit
1f00810f40
4 changed files with 7 additions and 7 deletions
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@ -102,7 +102,7 @@ void FModelRenderer::RenderModel(float x, float y, float z, FSpriteModelFrame *s
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if (smf->flags & MDL_ROTATING)
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{
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const float time = smf->rotationSpeed*GetTimeFloat() / 200.f;
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const double time = smf->rotationSpeed*GetTimeFloat() / 200.f;
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rotateOffset = float((time - xs_FloorToInt(time)) *360.f);
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}
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@ -225,7 +225,7 @@ void FModelRenderer::RenderFrameModels(const FSpriteModelFrame *smf,
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// [BB] In case the tic counter is frozen we have to leave ticFraction at zero.
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if (ConsoleState == c_up && menuactive != MENU_On && !(level.flags2 & LEVEL2_FROZEN))
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{
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float time = GetTimeFloat();
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double time = GetTimeFloat();
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ticFraction = (time - static_cast<int>(time));
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}
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inter = static_cast<double>(curState->Tics - curTics - ticFraction) / static_cast<double>(curState->Tics);
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@ -382,7 +382,7 @@ void FGLModelRenderer::DrawElements(int primitiveType, int numIndices, int eleme
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glDrawElements(primitiveType, numIndices, elementType, (void*)(intptr_t)offset);
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}
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float FGLModelRenderer::GetTimeFloat()
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double FGLModelRenderer::GetTimeFloat()
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{
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return (float)I_msTime() * (float)TICRATE / 1000.0f;
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}
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@ -71,7 +71,7 @@ public:
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virtual void DrawArrays(int primitiveType, int start, int count) = 0;
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virtual void DrawElements(int primitiveType, int numIndices, int elementType, size_t offset) = 0;
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virtual float GetTimeFloat() = 0;
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virtual double GetTimeFloat() = 0;
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private:
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void RenderFrameModels(const FSpriteModelFrame *smf, const FState *curState, const int curTics, const PClass *ti, Matrix3x4 *normaltransform, int translation);
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@ -92,7 +92,7 @@ public:
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void SetMaterial(FTexture *skin, int clampmode, int translation) override;
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void DrawArrays(int primitiveType, int start, int count) override;
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void DrawElements(int primitiveType, int numIndices, int elementType, size_t offset) override;
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float GetTimeFloat() override;
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double GetTimeFloat() override;
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};
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class FModel
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@ -175,7 +175,7 @@ void PolyModelRenderer::DrawElements(int primitiveType, int numIndices, int elem
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args.DrawElements(Thread, VertexBuffer, IndexBuffer + offset / sizeof(unsigned int), numIndices);
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}
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float PolyModelRenderer::GetTimeFloat()
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double PolyModelRenderer::GetTimeFloat()
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{
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return 0.0f; // (float)gl_frameMS * (float)TICRATE / 1000.0f;
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}
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@ -46,7 +46,7 @@ public:
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void SetMaterial(FTexture *skin, int clampmode, int translation) override;
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void DrawArrays(int primitiveType, int start, int count) override;
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void DrawElements(int primitiveType, int numIndices, int elementType, size_t offset) override;
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float GetTimeFloat() override;
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double GetTimeFloat() override;
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PolyRenderThread *Thread = nullptr;
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const TriMatrix &WorldToClip;
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