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- Added Thomas's submissions for decal assignment to puffs and NOINFIGHTING flag.
SVN r847 (trunk)
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7e900c1016
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3 changed files with 22 additions and 4 deletions
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@ -1,4 +1,5 @@
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March 24, 2008 (Changes by Graf Zahl)
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- Added Thomas's submissions for decal assignment to puffs and NOINFIGHTING flag.
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- Reverted changes of r715 in v_collection.cpp because they broke loading
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of status bar face graphics belonging to skins.
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SBARINFO update #15
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@ -1270,8 +1270,9 @@ bool AActor::OkayToSwitchTarget (AActor *other)
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}
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int infight;
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if (level.flags & LEVEL_TOTALINFIGHTING) infight=1;
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else if (level.flags & LEVEL_NOINFIGHTING) infight=-1;
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if (flags5 & MF5_NOINFIGHTING) infight=-1;
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else if (level.flags & LEVEL_TOTALINFIGHTING) infight=1;
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else if (level.flags & LEVEL_NOINFIGHTING) infight=-1;
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else infight = infighting;
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if (infight < 0 && other->player == NULL && !IsHostile (other))
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@ -2877,8 +2877,24 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
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// [RH] Spawn a decal
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if (trace.HitType == TRACE_HitWall && trace.Line->special != Line_Horizon)
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{
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SpawnShootDecal (t1, trace);
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{
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// [TN] If the actor or weapon has a decal defined, use that one.
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if(t1->DecalGenerator != NULL ||
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(t1->player != NULL && t1->player->ReadyWeapon != NULL && t1->player->ReadyWeapon->DecalGenerator != NULL))
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{
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SpawnShootDecal (t1, trace);
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}
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// Else, look if the bulletpuff has a decal defined.
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else if(puff != NULL && puff->DecalGenerator)
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{
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SpawnShootDecal (puff, trace);
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}
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else
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{
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SpawnShootDecal (t1, trace);
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}
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}
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else if (puff != NULL &&
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trace.CrossedWater == NULL &&
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