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- fixed PlayerInfo.FindMostRecentWeapon
returning multiple values from a subfunction is currently not working so this has to add an indirection.
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1 changed files with 6 additions and 1 deletions
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@ -1924,7 +1924,12 @@ class PlayerPawn : Actor native
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let ReadyWeapon = player.ReadyWeapon;
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let ReadyWeapon = player.ReadyWeapon;
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if (player.PendingWeapon != WP_NOCHANGE)
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if (player.PendingWeapon != WP_NOCHANGE)
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{
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{
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return player.weapons.LocateWeapon(player.PendingWeapon.GetClass());
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// Workaround for the current inability
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bool found;
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int slot;
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int index;
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[found, slot, index] = player.weapons.LocateWeapon(player.PendingWeapon.GetClass());
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return found, slot, index;
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}
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}
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else if (ReadyWeapon != null)
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else if (ReadyWeapon != null)
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{
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{
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