Move lightmap and shadowmap textures to VkTextureManager

This commit is contained in:
Magnus Norddahl 2022-06-11 16:28:51 +02:00 committed by Christoph Oelckers
parent 3d43819a3f
commit 1c4798f059
9 changed files with 161 additions and 147 deletions

View file

@ -110,8 +110,8 @@ void VkDescriptorSetManager::CreateFixedSet()
void VkDescriptorSetManager::UpdateFixedSet() void VkDescriptorSetManager::UpdateFixedSet()
{ {
WriteDescriptors update; WriteDescriptors update;
update.addCombinedImageSampler(FixedSet.get(), 0, fb->GetBuffers()->Shadowmap.View.get(), fb->GetBuffers()->ShadowmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); update.addCombinedImageSampler(FixedSet.get(), 0, fb->GetTextureManager()->Shadowmap.View.get(), fb->GetSamplerManager()->ShadowmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
update.addCombinedImageSampler(FixedSet.get(), 1, fb->GetBuffers()->Lightmap.View.get(), fb->GetBuffers()->LightmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); update.addCombinedImageSampler(FixedSet.get(), 1, fb->GetTextureManager()->Lightmap.View.get(), fb->GetSamplerManager()->LightmapSampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
update.addBuffer(FixedSet.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightBufferSSO->mBuffer.get()); update.addBuffer(FixedSet.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightBufferSSO->mBuffer.get());
if (fb->device->SupportsDeviceExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME)) if (fb->device->SupportsDeviceExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME))
update.addAccelerationStructure(FixedSet.get(), 3, fb->GetRaytrace()->GetAccelStruct()); update.addAccelerationStructure(FixedSet.get(), 3, fb->GetRaytrace()->GetAccelStruct());

View file

@ -33,6 +33,7 @@
#include "vulkan/textures/vk_pptexture.h" #include "vulkan/textures/vk_pptexture.h"
#include "vulkan/textures/vk_renderbuffers.h" #include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_imagetransition.h" #include "vulkan/textures/vk_imagetransition.h"
#include "vulkan/textures/vk_texture.h"
#include "hw_cvars.h" #include "hw_cvars.h"
#include "hwrenderer/postprocessing/hw_postprocess.h" #include "hwrenderer/postprocessing/hw_postprocess.h"
#include "hwrenderer/postprocessing/hw_postprocess_cvars.h" #include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
@ -276,10 +277,8 @@ void VkPostprocess::UpdateShadowMap()
VkPPRenderState renderstate(fb); VkPPRenderState renderstate(fb);
hw_postprocess.shadowmap.Update(&renderstate); hw_postprocess.shadowmap.Update(&renderstate);
auto buffers = fb->GetBuffers();
VkImageTransition imageTransition; VkImageTransition imageTransition;
imageTransition.addImage(&buffers->Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false); imageTransition.addImage(&fb->GetTextureManager()->Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
imageTransition.execute(fb->GetCommands()->GetDrawCommands()); imageTransition.execute(fb->GetCommands()->GetDrawCommands());
screen->mShadowMap.FinishUpdate(); screen->mShadowMap.FinishUpdate();

View file

@ -398,6 +398,7 @@ TArray<uint8_t> VulkanFrameBuffer::GetScreenshotBuffer(int &pitch, ESSType &colo
void VulkanFrameBuffer::BeginFrame() void VulkanFrameBuffer::BeginFrame()
{ {
SetViewportRects(nullptr); SetViewportRects(nullptr);
mTextureManager->BeginFrame();
mScreenBuffers->BeginFrame(screen->mScreenViewport.width, screen->mScreenViewport.height, screen->mSceneViewport.width, screen->mSceneViewport.height); mScreenBuffers->BeginFrame(screen->mScreenViewport.width, screen->mScreenViewport.height, screen->mSceneViewport.width, screen->mSceneViewport.height);
mSaveBuffers->BeginFrame(SAVEPICWIDTH, SAVEPICHEIGHT, SAVEPICWIDTH, SAVEPICHEIGHT); mSaveBuffers->BeginFrame(SAVEPICWIDTH, SAVEPICHEIGHT, SAVEPICWIDTH, SAVEPICHEIGHT);
mRenderState->BeginFrame(); mRenderState->BeginFrame();
@ -413,67 +414,7 @@ void VulkanFrameBuffer::InitLightmap(int LMTextureSize, int LMTextureCount, TArr
{ {
if (LMTextureData.Size() > 0) if (LMTextureData.Size() > 0)
{ {
int w = LMTextureSize; GetTextureManager()->SetLightmap(LMTextureSize, LMTextureCount, LMTextureData);
int h = LMTextureSize;
int count = LMTextureCount;
int pixelsize = 8;
auto& lightmap = mActiveRenderBuffers->Lightmap;
lightmap.Reset(this);
ImageBuilder builder;
builder.setSize(w, h, 1, count);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
lightmap.Image = builder.create(device);
lightmap.Image->SetDebugName("VkRenderBuffers.Lightmap");
ImageViewBuilder viewbuilder;
viewbuilder.setType(VK_IMAGE_VIEW_TYPE_2D_ARRAY);
viewbuilder.setImage(lightmap.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
lightmap.View = viewbuilder.create(device);
lightmap.View->SetDebugName("VkRenderBuffers.LightmapView");
auto cmdbuffer = GetCommands()->GetTransferCommands();
int totalSize = w * h * count * pixelsize;
BufferBuilder bufbuilder;
bufbuilder.setSize(totalSize);
bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
std::unique_ptr<VulkanBuffer> stagingBuffer = bufbuilder.create(device);
stagingBuffer->SetDebugName("VkHardwareTexture.mStagingBuffer");
uint16_t one = 0x3c00; // half-float 1.0
uint16_t* src = &LMTextureData[0];
uint16_t* data = (uint16_t*)stagingBuffer->Map(0, totalSize);
for (int i = w * h * count; i > 0; i--)
{
*(data++) = *(src++);
*(data++) = *(src++);
*(data++) = *(src++);
*(data++) = one;
}
stagingBuffer->Unmap();
VkImageTransition imageTransition;
imageTransition.addImage(&lightmap, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true, 0, count);
imageTransition.execute(cmdbuffer);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = count;
region.imageExtent.depth = 1;
region.imageExtent.width = w;
region.imageExtent.height = h;
cmdbuffer->copyBufferToImage(stagingBuffer->buffer, lightmap.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
VkImageTransition barrier;
barrier.addImage(&lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, count);
barrier.execute(cmdbuffer);
GetCommands()->TransferDeleteList->Add(std::move(stagingBuffer));
LMTextureData.Reset(); // We no longer need this, release the memory LMTextureData.Reset(); // We no longer need this, release the memory
} }
} }

View file

@ -75,9 +75,6 @@ void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int scen
if (width != mWidth || height != mHeight || mSamples != samples) if (width != mWidth || height != mHeight || mSamples != samples)
CreateScene(width, height, samples); CreateScene(width, height, samples);
CreateShadowmap();
CreateLightmapSampler();
mWidth = width; mWidth = width;
mHeight = height; mHeight = height;
mSamples = samples; mSamples = samples;
@ -215,75 +212,6 @@ void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlag
SceneNormal.View->SetDebugName("VkRenderBuffers.SceneNormalView"); SceneNormal.View->SetDebugName("VkRenderBuffers.SceneNormalView");
} }
void VkRenderBuffers::CreateShadowmap()
{
if (Shadowmap.Image && Shadowmap.Image->width == gl_shadowmap_quality)
return;
Shadowmap.Reset(fb);
ImageBuilder builder;
builder.setSize(gl_shadowmap_quality, 1024);
builder.setFormat(VK_FORMAT_R32_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
Shadowmap.Image = builder.create(fb->device);
Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(Shadowmap.Image.get(), VK_FORMAT_R32_SFLOAT);
Shadowmap.View = viewbuilder.create(fb->device);
Shadowmap.View->SetDebugName("VkRenderBuffers.ShadowmapView");
VkImageTransition barrier;
barrier.addImage(&Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
barrier.execute(fb->GetCommands()->GetDrawCommands());
if (!ShadowmapSampler)
{
SamplerBuilder samplerBuilder;
samplerBuilder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
samplerBuilder.setMinFilter(VK_FILTER_NEAREST);
samplerBuilder.setMagFilter(VK_FILTER_NEAREST);
samplerBuilder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
ShadowmapSampler = samplerBuilder.create(fb->device);
ShadowmapSampler->SetDebugName("VkRenderBuffers.ShadowmapSampler");
}
}
void VkRenderBuffers::CreateLightmapSampler()
{
if (!Lightmap.Image)
{
ImageBuilder builder;
builder.setSize(1, 1);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT);
Lightmap.Image = builder.create(fb->device);
Lightmap.Image->SetDebugName("VkRenderBuffers.Lightmap");
ImageViewBuilder viewbuilder;
viewbuilder.setType(VK_IMAGE_VIEW_TYPE_2D_ARRAY);
viewbuilder.setImage(Lightmap.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
Lightmap.View = viewbuilder.create(fb->device);
Lightmap.View->SetDebugName("VkRenderBuffers.LightmapView");
VkImageTransition barrier;
barrier.addImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
barrier.execute(fb->GetCommands()->GetDrawCommands());
}
if (!LightmapSampler)
{
SamplerBuilder builder;
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_LINEAR);
builder.setMinFilter(VK_FILTER_LINEAR);
builder.setMagFilter(VK_FILTER_LINEAR);
builder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
LightmapSampler = builder.create(fb->device);
LightmapSampler->SetDebugName("VkRenderBuffers.LightmapSampler");
}
}
VulkanFramebuffer* VkRenderBuffers::GetOutput(VkPPRenderPassSetup* passSetup, const PPOutput& output, bool stencilTest, int& framebufferWidth, int& framebufferHeight) VulkanFramebuffer* VkRenderBuffers::GetOutput(VkPPRenderPassSetup* passSetup, const PPOutput& output, bool stencilTest, int& framebufferWidth, int& framebufferHeight)
{ {
VkTextureImage* tex = fb->GetTextureManager()->GetTexture(output.Type, output.Texture); VkTextureImage* tex = fb->GetTextureManager()->GetTexture(output.Type, output.Texture);

View file

@ -33,12 +33,6 @@ public:
static const int NumPipelineImages = 2; static const int NumPipelineImages = 2;
VkTextureImage PipelineImage[NumPipelineImages]; VkTextureImage PipelineImage[NumPipelineImages];
VkTextureImage Shadowmap;
std::unique_ptr<VulkanSampler> ShadowmapSampler;
VkTextureImage Lightmap;
std::unique_ptr<VulkanSampler> LightmapSampler;
VulkanFramebuffer* GetOutput(VkPPRenderPassSetup* passSetup, const PPOutput& output, bool stencilTest, int& framebufferWidth, int& framebufferHeight); VulkanFramebuffer* GetOutput(VkPPRenderPassSetup* passSetup, const PPOutput& output, bool stencilTest, int& framebufferWidth, int& framebufferHeight);
private: private:
@ -48,8 +42,6 @@ private:
void CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples); void CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneFog(int width, int height, VkSampleCountFlagBits samples); void CreateSceneFog(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples); void CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples);
void CreateShadowmap();
void CreateLightmapSampler();
VkSampleCountFlagBits GetBestSampleCount(); VkSampleCountFlagBits GetBestSampleCount();
VulkanFrameBuffer* fb = nullptr; VulkanFrameBuffer* fb = nullptr;

View file

@ -69,6 +69,8 @@ static VkTexClamp TexClamp[] =
VkSamplerManager::VkSamplerManager(VulkanFrameBuffer* fb) : fb(fb) VkSamplerManager::VkSamplerManager(VulkanFrameBuffer* fb) : fb(fb)
{ {
CreateHWSamplers(); CreateHWSamplers();
CreateShadowmapSampler();
CreateLightmapSampler();
} }
VkSamplerManager::~VkSamplerManager() VkSamplerManager::~VkSamplerManager()
@ -163,3 +165,25 @@ VulkanSampler* VkSamplerManager::Get(PPFilterMode filter, PPWrapMode wrap)
sampler->SetDebugName("VkPostprocess.mSamplers"); sampler->SetDebugName("VkPostprocess.mSamplers");
return sampler.get(); return sampler.get();
} }
void VkSamplerManager::CreateShadowmapSampler()
{
SamplerBuilder samplerBuilder;
samplerBuilder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
samplerBuilder.setMinFilter(VK_FILTER_NEAREST);
samplerBuilder.setMagFilter(VK_FILTER_NEAREST);
samplerBuilder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
ShadowmapSampler = samplerBuilder.create(fb->device);
ShadowmapSampler->SetDebugName("VkRenderBuffers.ShadowmapSampler");
}
void VkSamplerManager::CreateLightmapSampler()
{
SamplerBuilder builder;
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_LINEAR);
builder.setMinFilter(VK_FILTER_LINEAR);
builder.setMagFilter(VK_FILTER_LINEAR);
builder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
LightmapSampler = builder.create(fb->device);
LightmapSampler->SetDebugName("VkRenderBuffers.LightmapSampler");
}

View file

@ -19,9 +19,14 @@ public:
VulkanSampler *Get(int no) const { return mSamplers[no].get(); } VulkanSampler *Get(int no) const { return mSamplers[no].get(); }
VulkanSampler* Get(PPFilterMode filter, PPWrapMode wrap); VulkanSampler* Get(PPFilterMode filter, PPWrapMode wrap);
std::unique_ptr<VulkanSampler> ShadowmapSampler;
std::unique_ptr<VulkanSampler> LightmapSampler;
private: private:
void CreateHWSamplers(); void CreateHWSamplers();
void DeleteHWSamplers(); void DeleteHWSamplers();
void CreateShadowmapSampler();
void CreateLightmapSampler();
VulkanFrameBuffer* fb = nullptr; VulkanFrameBuffer* fb = nullptr;
std::array<std::unique_ptr<VulkanSampler>, NUMSAMPLERS> mSamplers; std::array<std::unique_ptr<VulkanSampler>, NUMSAMPLERS> mSamplers;

View file

@ -25,10 +25,13 @@
#include "vk_pptexture.h" #include "vk_pptexture.h"
#include "vk_renderbuffers.h" #include "vk_renderbuffers.h"
#include "vulkan/renderer/vk_postprocess.h" #include "vulkan/renderer/vk_postprocess.h"
#include "hw_cvars.h"
VkTextureManager::VkTextureManager(VulkanFrameBuffer* fb) : fb(fb) VkTextureManager::VkTextureManager(VulkanFrameBuffer* fb) : fb(fb)
{ {
CreateNullTexture(); CreateNullTexture();
CreateShadowmap();
CreateLightmap();
} }
VkTextureManager::~VkTextureManager() VkTextureManager::~VkTextureManager()
@ -39,6 +42,15 @@ VkTextureManager::~VkTextureManager()
RemovePPTexture(PPTextures.back()); RemovePPTexture(PPTextures.back());
} }
void VkTextureManager::BeginFrame()
{
if (!Shadowmap.Image || Shadowmap.Image->width != gl_shadowmap_quality)
{
Shadowmap.Reset(fb);
CreateShadowmap();
}
}
void VkTextureManager::AddTexture(VkHardwareTexture* texture) void VkTextureManager::AddTexture(VkHardwareTexture* texture)
{ {
texture->it = Textures.insert(Textures.end(), texture); texture->it = Textures.insert(Textures.end(), texture);
@ -96,7 +108,7 @@ VkTextureImage* VkTextureManager::GetTexture(const PPTextureType& type, PPTextur
} }
else if (type == PPTextureType::ShadowMap) else if (type == PPTextureType::ShadowMap)
{ {
return &fb->GetBuffers()->Shadowmap; return &Shadowmap;
} }
else if (type == PPTextureType::SwapChain) else if (type == PPTextureType::SwapChain)
{ {
@ -139,3 +151,105 @@ void VkTextureManager::CreateNullTexture()
barrier.addImage(NullTexture.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT); barrier.addImage(NullTexture.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
barrier.execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); barrier.execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
} }
void VkTextureManager::CreateShadowmap()
{
ImageBuilder builder;
builder.setSize(gl_shadowmap_quality, 1024);
builder.setFormat(VK_FORMAT_R32_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
Shadowmap.Image = builder.create(fb->device);
Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(Shadowmap.Image.get(), VK_FORMAT_R32_SFLOAT);
Shadowmap.View = viewbuilder.create(fb->device);
Shadowmap.View->SetDebugName("VkRenderBuffers.ShadowmapView");
VkImageTransition barrier;
barrier.addImage(&Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
barrier.execute(fb->GetCommands()->GetDrawCommands());
}
void VkTextureManager::CreateLightmap()
{
ImageBuilder builder;
builder.setSize(1, 1);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT);
Lightmap.Image = builder.create(fb->device);
Lightmap.Image->SetDebugName("VkRenderBuffers.Lightmap");
ImageViewBuilder viewbuilder;
viewbuilder.setType(VK_IMAGE_VIEW_TYPE_2D_ARRAY);
viewbuilder.setImage(Lightmap.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
Lightmap.View = viewbuilder.create(fb->device);
Lightmap.View->SetDebugName("VkRenderBuffers.LightmapView");
VkImageTransition barrier;
barrier.addImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
barrier.execute(fb->GetCommands()->GetDrawCommands());
}
void VkTextureManager::SetLightmap(int LMTextureSize, int LMTextureCount, const TArray<uint16_t>& LMTextureData)
{
int w = LMTextureSize;
int h = LMTextureSize;
int count = LMTextureCount;
int pixelsize = 8;
Lightmap.Reset(fb);
ImageBuilder builder;
builder.setSize(w, h, 1, count);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
Lightmap.Image = builder.create(fb->device);
Lightmap.Image->SetDebugName("VkRenderBuffers.Lightmap");
ImageViewBuilder viewbuilder;
viewbuilder.setType(VK_IMAGE_VIEW_TYPE_2D_ARRAY);
viewbuilder.setImage(Lightmap.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
Lightmap.View = viewbuilder.create(fb->device);
Lightmap.View->SetDebugName("VkRenderBuffers.LightmapView");
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
int totalSize = w * h * count * pixelsize;
BufferBuilder bufbuilder;
bufbuilder.setSize(totalSize);
bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
std::unique_ptr<VulkanBuffer> stagingBuffer = bufbuilder.create(fb->device);
stagingBuffer->SetDebugName("VkHardwareTexture.mStagingBuffer");
uint16_t one = 0x3c00; // half-float 1.0
const uint16_t* src = LMTextureData.Data();
uint16_t* data = (uint16_t*)stagingBuffer->Map(0, totalSize);
for (int i = w * h * count; i > 0; i--)
{
*(data++) = *(src++);
*(data++) = *(src++);
*(data++) = *(src++);
*(data++) = one;
}
stagingBuffer->Unmap();
VkImageTransition imageTransition;
imageTransition.addImage(&Lightmap, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true, 0, count);
imageTransition.execute(cmdbuffer);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = count;
region.imageExtent.depth = 1;
region.imageExtent.width = w;
region.imageExtent.height = h;
cmdbuffer->copyBufferToImage(stagingBuffer->buffer, Lightmap.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
VkImageTransition barrier;
barrier.addImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, count);
barrier.execute(cmdbuffer);
fb->GetCommands()->TransferDeleteList->Add(std::move(stagingBuffer));
}

View file

@ -2,6 +2,7 @@
#pragma once #pragma once
#include "vulkan/system/vk_objects.h" #include "vulkan/system/vk_objects.h"
#include "vulkan/textures/vk_imagetransition.h"
#include <list> #include <list>
class VulkanFrameBuffer; class VulkanFrameBuffer;
@ -18,6 +19,10 @@ public:
VkTextureManager(VulkanFrameBuffer* fb); VkTextureManager(VulkanFrameBuffer* fb);
~VkTextureManager(); ~VkTextureManager();
void BeginFrame();
void SetLightmap(int LMTextureSize, int LMTextureCount, const TArray<uint16_t>& LMTextureData);
VkTextureImage* GetTexture(const PPTextureType& type, PPTexture* tex); VkTextureImage* GetTexture(const PPTextureType& type, PPTexture* tex);
VkFormat GetTextureFormat(PPTexture* texture); VkFormat GetTextureFormat(PPTexture* texture);
@ -30,8 +35,14 @@ public:
VulkanImage* GetNullTexture() { return NullTexture.get(); } VulkanImage* GetNullTexture() { return NullTexture.get(); }
VulkanImageView* GetNullTextureView() { return NullTextureView.get(); } VulkanImageView* GetNullTextureView() { return NullTextureView.get(); }
VkTextureImage Shadowmap;
VkTextureImage Lightmap;
private: private:
void CreateNullTexture(); void CreateNullTexture();
void CreateShadowmap();
void CreateLightmap();
VkPPTexture* GetVkTexture(PPTexture* texture); VkPPTexture* GetVkTexture(PPTexture* texture);
VulkanFrameBuffer* fb = nullptr; VulkanFrameBuffer* fb = nullptr;