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Detach poly renderer from r_main
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parent
fdbf2ab5e9
commit
1bed6feadc
4 changed files with 102 additions and 30 deletions
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@ -59,18 +59,9 @@
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#include "v_font.h"
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#include "r_data/colormaps.h"
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#include "p_maputl.h"
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#include "r_poly.h"
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#include "p_setup.h"
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#include "version.h"
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CUSTOM_CVAR(Bool, r_polyrenderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (self == 1 && !hasglnodes)
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{
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Printf("No GL BSP detected. You must restart the map before rendering will be correct\n");
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}
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}
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// MACROS ------------------------------------------------------------------
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#if 0
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@ -915,14 +906,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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// Link the polyobjects right before drawing the scene to reduce the amounts of calls to this function
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PO_LinkToSubsectors();
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InSubsector = NULL;
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if (!r_polyrenderer)
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{
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R_RenderBSPNode(nodes + numnodes - 1); // The head node is the last node output.
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}
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else
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{
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RenderPolyScene::Instance()->Render();
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}
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R_RenderBSPNode(nodes + numnodes - 1); // The head node is the last node output.
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R_3D_ResetClip(); // reset clips (floor/ceiling)
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camera->renderflags = savedflags;
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WallCycles.Unclock();
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@ -932,11 +916,8 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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if (viewactive)
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{
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PlaneCycles.Clock();
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if (!r_polyrenderer)
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{
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R_DrawPlanes();
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R_DrawPortals();
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}
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R_DrawPlanes();
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R_DrawPortals();
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PlaneCycles.Unclock();
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// [RH] Walk through mirrors
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@ -953,8 +934,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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NetUpdate ();
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MaskedCycles.Clock();
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if (!r_polyrenderer)
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R_DrawMasked ();
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R_DrawMasked ();
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MaskedCycles.Unclock();
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NetUpdate ();
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@ -25,11 +25,15 @@
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#include "doomdef.h"
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#include "sbar.h"
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#include "r_data/r_translate.h"
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#include "r_data/r_interpolate.h"
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#include "r_poly.h"
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#include "gl/data/gl_data.h"
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#include "d_net.h"
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#include "po_man.h"
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EXTERN_CVAR(Int, screenblocks)
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void InitGLRMapinfoData();
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extern bool r_showviewer;
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/////////////////////////////////////////////////////////////////////////////
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@ -39,8 +43,50 @@ RenderPolyScene *RenderPolyScene::Instance()
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return &scene;
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}
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void RenderPolyScene::Render()
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void RenderPolyScene::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines)
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{
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const bool savedviewactive = viewactive;
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const bool savedoutputformat = r_swtruecolor;
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viewwidth = width;
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RenderTarget = canvas;
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bRenderingToCanvas = true;
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R_SetWindow(12, width, height, height, true);
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viewwindowx = x;
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viewwindowy = y;
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viewactive = true;
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r_swtruecolor = canvas->IsBgra();
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canvas->Lock(true);
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RenderActorView(actor, dontmaplines);
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canvas->Unlock();
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RenderTarget = screen;
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bRenderingToCanvas = false;
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R_ExecuteSetViewSize();
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viewactive = savedviewactive;
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r_swtruecolor = savedoutputformat;
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}
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void RenderPolyScene::RenderActorView(AActor *actor, bool dontmaplines)
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{
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NetUpdate();
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r_dontmaplines = dontmaplines;
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P_FindParticleSubsectors();
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PO_LinkToSubsectors();
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R_SetupFrame(actor);
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ActorRenderFlags savedflags = camera->renderflags;
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// Never draw the player unless in chasecam mode
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if (!r_showviewer)
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camera->renderflags |= RF_INVISIBLE;
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R_BeginDrawerCommands();
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ClearBuffers();
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SetSceneViewport();
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SetupPerspectiveMatrix();
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@ -50,7 +96,14 @@ void RenderPolyScene::Render()
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MainPortal.RenderTranslucent(0);
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PlayerSprites.Render();
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DrawerCommandQueue::WaitForWorkers();
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camera->renderflags = savedflags;
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interpolator.RestoreInterpolations ();
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NetUpdate();
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R_EndDrawerCommands();
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NetUpdate();
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}
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void RenderPolyScene::RenderRemainingPlayerSprites()
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@ -33,11 +33,15 @@
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#include "r_poly_playersprite.h"
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#include "r_poly_sky.h"
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class AActor;
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class DCanvas;
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// Renders a scene
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class RenderPolyScene
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{
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public:
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void Render();
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void RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines);
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void RenderActorView(AActor *actor, bool dontmaplines);
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void RenderRemainingPlayerSprites();
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static RenderPolyScene *Instance();
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@ -45,11 +45,19 @@
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#include "r_draw_rgba.h"
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#include "r_drawers.h"
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#include "r_poly.h"
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#include "p_setup.h"
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EXTERN_CVAR(Bool, r_shadercolormaps)
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EXTERN_CVAR(Bool, r_polyrenderer) // [SP] dpJudas's new renderer
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EXTERN_CVAR(Float, maxviewpitch) // [SP] CVAR from GZDoom
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CUSTOM_CVAR(Bool, r_polyrenderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (self == 1 && !hasglnodes)
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{
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Printf("No GL BSP detected. You must restart the map before rendering will be correct\n");
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}
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}
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void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
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void R_SetupColormap(player_t *);
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void R_SetupFreelook();
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@ -175,6 +183,27 @@ void FSoftwareRenderer::Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &act
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void FSoftwareRenderer::RenderView(player_t *player)
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{
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if (r_polyrenderer)
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{
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bool saved_swtruecolor = r_swtruecolor;
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r_swtruecolor = screen->IsBgra();
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RenderPolyScene::Instance()->RenderActorView(player->mo, false);
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FCanvasTextureInfo::UpdateAll();
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// Apply special colormap if the target cannot do it
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if (realfixedcolormap && r_swtruecolor && !(r_shadercolormaps && screen->Accel2D))
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{
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R_BeginDrawerCommands();
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DrawerCommandQueue::QueueCommand<ApplySpecialColormapRGBACommand>(realfixedcolormap, screen);
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R_EndDrawerCommands();
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}
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r_swtruecolor = saved_swtruecolor;
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return;
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}
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if (r_swtruecolor != screen->IsBgra())
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{
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r_swtruecolor = screen->IsBgra();
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@ -223,7 +252,10 @@ void FSoftwareRenderer::WriteSavePic (player_t *player, FileWriter *file, int wi
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// Take a snapshot of the player's view
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pic->ObjectFlags |= OF_Fixed;
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pic->Lock ();
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R_RenderViewToCanvas (player->mo, pic, 0, 0, width, height);
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if (r_polyrenderer)
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RenderPolyScene::Instance()->RenderViewToCanvas(player->mo, pic, 0, 0, width, height, true);
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else
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R_RenderViewToCanvas (player->mo, pic, 0, 0, width, height);
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screen->GetFlashedPalette (palette);
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M_CreatePNG (file, pic->GetBuffer(), palette, SS_PAL, width, height, pic->GetPitch());
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pic->Unlock ();
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@ -373,7 +405,10 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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DAngle savedfov = FieldOfView;
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R_SetFOV ((double)fov);
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R_RenderViewToCanvas (viewpoint, Canvas, 0, 0, tex->GetWidth(), tex->GetHeight(), tex->bFirstUpdate);
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if (r_polyrenderer)
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RenderPolyScene::Instance()->RenderViewToCanvas(viewpoint, Canvas, 0, 0, tex->GetWidth(), tex->GetHeight(), tex->bFirstUpdate);
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else
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R_RenderViewToCanvas (viewpoint, Canvas, 0, 0, tex->GetWidth(), tex->GetHeight(), tex->bFirstUpdate);
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R_SetFOV (savedfov);
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if (Canvas->IsBgra())
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