- fix first softpoly frame being empty

This commit is contained in:
Magnus Norddahl 2018-12-25 16:50:11 +01:00
parent 0584ecf65e
commit 1bb2bb31d4
2 changed files with 2 additions and 2 deletions

View File

@ -626,7 +626,7 @@ int PolyTriangleThreadData::ClipEdge(const ShadedTriVertex *verts, ShadedTriVert
PolyTriangleThreadData *PolyTriangleThreadData::Get(DrawerThread *thread) PolyTriangleThreadData *PolyTriangleThreadData::Get(DrawerThread *thread)
{ {
if (!thread->poly) if (!thread->poly)
thread->poly = std::make_shared<PolyTriangleThreadData>(thread->core, thread->num_cores, thread->numa_node, thread->num_numa_nodes); thread->poly = std::make_shared<PolyTriangleThreadData>(thread->core, thread->num_cores, thread->numa_node, thread->num_numa_nodes, thread->numa_start_y, thread->numa_end_y);
return thread->poly.get(); return thread->poly.get();
} }

View File

@ -50,7 +50,7 @@ public:
class PolyTriangleThreadData class PolyTriangleThreadData
{ {
public: public:
PolyTriangleThreadData(int32_t core, int32_t num_cores, int32_t numa_node, int32_t num_numa_nodes) : core(core), num_cores(num_cores), numa_node(numa_node), num_numa_nodes(num_numa_nodes) { } PolyTriangleThreadData(int32_t core, int32_t num_cores, int32_t numa_node, int32_t num_numa_nodes, int numa_start_y, int numa_end_y) : core(core), num_cores(num_cores), numa_node(numa_node), num_numa_nodes(num_numa_nodes), numa_start_y(numa_start_y), numa_end_y(numa_end_y) { }
void ClearStencil(uint8_t value); void ClearStencil(uint8_t value);
void SetViewport(int x, int y, int width, int height, uint8_t *dest, int dest_width, int dest_height, int dest_pitch, bool dest_bgra); void SetViewport(int x, int y, int width, int height, uint8_t *dest, int dest_width, int dest_height, int dest_pitch, bool dest_bgra);