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- fixed setup of PolyBSPs when the software renderer is active.
Some needed initialization was still in the hardware renderer and not the data creator.
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d24f41a595
commit
1ba4dfbfa8
2 changed files with 6 additions and 5 deletions
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@ -1497,6 +1497,12 @@ void subsector_t::BuildPolyBSP()
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BSP->Subsectors[i].sector = sector;
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BSP->Subsectors[i].sector = sector;
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BSP->Subsectors[i].section = section;
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BSP->Subsectors[i].section = section;
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}
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}
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for (unsigned i = 0; i < BSP->Segs.Size(); i++)
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{
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BSP->Segs[i].Subsector = this;
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BSP->Segs[i].PartnerSeg = nullptr;
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}
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}
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}
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//===========================================================================
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//===========================================================================
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@ -429,11 +429,6 @@ void HWDrawInfo::AddPolyobjs(subsector_t *sub)
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if (sub->BSP == nullptr || sub->BSP->bDirty)
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if (sub->BSP == nullptr || sub->BSP->bDirty)
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{
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{
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sub->BuildPolyBSP();
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sub->BuildPolyBSP();
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for (unsigned i = 0; i < sub->BSP->Segs.Size(); i++)
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{
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sub->BSP->Segs[i].Subsector = sub;
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sub->BSP->Segs[i].PartnerSeg = nullptr;
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}
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}
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}
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if (sub->BSP->Nodes.Size() == 0)
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if (sub->BSP->Nodes.Size() == 0)
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{
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{
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