- more floatification of p_map, plus some stuff used in those functions.

This commit is contained in:
Christoph Oelckers 2016-03-27 01:06:54 +01:00
parent 6e93264016
commit 1877eca2ab
8 changed files with 87 additions and 94 deletions

View file

@ -5676,7 +5676,7 @@ bool P_HitFloor (AActor *thing)
void P_CheckSplash(AActor *self, double distance)
{
sector_t *floorsec;
self->Sector->_f_LowestFloorAt(self, &floorsec);
self->Sector->LowestFloorAt(self, &floorsec);
if (self->Z() <= self->floorz + distance && self->floorsector == floorsec && self->Sector->GetHeightSec() == NULL && floorsec->heightsec == NULL)
{
// Explosion splashes never alert monsters. This is because A_Explode has