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- fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions.
SVN r3103 (trunk)
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@ -1114,6 +1114,7 @@ void R_InitSkins (void)
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for (k = 0; k < MAX_SPRITE_FRAMES; ++k)
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for (k = 0; k < MAX_SPRITE_FRAMES; ++k)
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{
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{
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sprtemp[k].Flip = 0;
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sprtemp[k].Flip = 0;
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sprtemp[k].Voxel = NULL;
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}
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}
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maxframe = -1;
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maxframe = -1;
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