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- move BobSin to game side.
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3 changed files with 7 additions and 6 deletions
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@ -1366,12 +1366,6 @@ public:
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}
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}
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};
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};
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// Emulates the old floatbob offset table with direct calls to trig functions.
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inline double BobSin(double fb)
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{
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return g_sindeg(double(fb * (180.0 / 32))) * 8;
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}
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template<class T>
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template<class T>
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inline TAngle<T> fabs (const TAngle<T> °)
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inline TAngle<T> fabs (const TAngle<T> °)
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{
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{
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@ -49,6 +49,12 @@ inline double sector_t::LowestFloorAt(AActor *a, sector_t **resultsec)
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return ::LowestFloorAt(this, a->X(), a->Y(), resultsec);
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return ::LowestFloorAt(this, a->X(), a->Y(), resultsec);
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}
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}
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// Emulates the old floatbob offset table with direct calls to trig functions.
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inline double BobSin(double fb)
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{
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return g_sindeg(double(fb * (180.0 / 32))) * 8;
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}
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inline double AActor::GetBobOffset(double ticfrac) const
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inline double AActor::GetBobOffset(double ticfrac) const
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{
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{
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if (!(flags2 & MF2_FLOATBOB))
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if (!(flags2 & MF2_FLOATBOB))
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@ -41,6 +41,7 @@
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "vm.h"
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#include "vm.h"
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#include "r_utility.h"
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#include "r_utility.h"
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#include "actorinlines.h"
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//==========================================================================
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//==========================================================================
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//
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//
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