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Fixed A_Changemodel crash from invalid modeldef names
- Invalid modeldef names no longer result in a crash https://forum.zdoom.org/viewtopic.php?t=76810
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@ -5123,6 +5123,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_ChangeModel)
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if (self == nullptr)
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ACTION_RETURN_BOOL(false);
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else if (modeldef != NAME_None && PClass::FindClass(modeldef.GetChars()) == nullptr)
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{
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Printf("Attempt to pass invalid modeldef name %s in %s.", modeldef.GetChars(), self->GetCharacterName());
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ACTION_RETURN_BOOL(false);
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}
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else if (modelindex < 0)
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{
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Printf("Attempt to pass invalid model index %d in %s, index must be non-negative.", modelindex, self->GetCharacterName());
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