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- fixes and improvements for survey code.
Check for Windows on ARM and do proper checks for GLES. 32 bit checks are still retained to catch non-official builds that disable the compile check.
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46d9564507
commit
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4 changed files with 28 additions and 11 deletions
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@ -44,7 +44,8 @@
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static TArray<FString> m_Extensions;
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RenderContext gl;
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static double realglversion; // this is public so the statistics code can access it.
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static double realglversion;
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static bool bindless;
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//==========================================================================
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//
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@ -156,7 +157,7 @@ void gl_LoadExtensions()
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#ifdef _WIN32
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if (strstr(gl.vendorstring, "ATI Tech"))
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{
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gl.flags |= RFL_NO_CLIP_PLANES; // gl_ClipDistance is horribly broken on ATI GL3 drivers for Windows. (TBD: Relegate to vintage build? Maybe after the next survey.)
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gl.flags |= RFL_NO_CLIP_PLANES; // gl_ClipDistance is horribly broken on ATI GL3 drivers for Windows.
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}
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#endif
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gl.glslversion = 3.31f; // Force GLSL down to 3.3.
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@ -201,6 +202,8 @@ void gl_LoadExtensions()
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl.max_texturesize);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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bindless = CheckExtension("GL_ARB_bindless_texture");
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}
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//==========================================================================
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@ -247,9 +250,14 @@ void gl_PrintStartupLog()
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}
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}
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void setGlVersion(double glv)
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{
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realglversion = glv;
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}
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std::pair<double, bool> gl_getInfo()
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{
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// gl_ARB_bindless_texture is the closest we can get to determine Vulkan support from OpenGL.
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// This isn't foolproof because Intel doesn't support it but for NVidia and AMD support of this extension means Vulkan support.
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return std::make_pair(realglversion, CheckExtension("GL_ARB_bindless_texture"));
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return std::make_pair(realglversion, bindless);
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}
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@ -22,6 +22,7 @@ public:
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explicit OpenGLFrameBuffer() {}
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OpenGLFrameBuffer(void *hMonitor, bool fullscreen) ;
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~OpenGLFrameBuffer();
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int Backend() override { return 0; }
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void InitializeState() override;
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void Update() override;
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@ -9,6 +9,7 @@ CVAR(Bool, gles_use_mapped_buffer, false, 0);
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CVAR(Bool, gles_force_glsl_v100, false, 0);
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CVAR(Int, gles_max_lights_per_surface, 32, 0);
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EXTERN_CVAR(Bool, gl_customshader);
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void setGlVersion(double glv);
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#if USE_GLES2
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@ -191,5 +192,9 @@ namespace OpenGLESRenderer
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#endif
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gles.numlightvectors = (gles.maxlights * LIGHT_VEC4_NUM);
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const char* glversion = (const char*)glGetString(GL_VERSION);
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setGlVersion( strtod(glversion, NULL));
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}
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}
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@ -176,20 +176,24 @@ bool I_HTTPRequest(const char* request)
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static int GetOSVersion()
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{
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#ifdef _WIN32
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#ifndef _M_ARM64
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if (sizeof(void*) == 4) // 32 bit
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{
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BOOL res;
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if (IsWow64Process(GetCurrentProcess(), &res) && res)
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{
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return 2;
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return 1;
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}
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return 1;
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return 0;
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}
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else
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{
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if (sys_ostype == 2) return 3;
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else return 4;
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if (sys_ostype == 2) return 2;
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else return 3;
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}
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#else
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return 4;
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#endif
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#elif defined __APPLE__
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@ -198,9 +202,8 @@ static int GetOSVersion()
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#else
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return 5;
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#endif
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#else
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// fall-through linux stuff here
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#else // fall-through linux stuff here
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#ifdef __arm__
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return 9;
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#else
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@ -264,12 +267,12 @@ static int GetCoreInfo()
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static int GetRenderInfo()
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{
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if (screen->Backend() == 0) return 1;
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if (screen->Backend() == 1) return 4;
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auto info = gl_getInfo();
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if (!info.second)
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{
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if ((screen->hwcaps & (RFL_SHADER_STORAGE_BUFFER | RFL_BUFFER_STORAGE)) == (RFL_SHADER_STORAGE_BUFFER | RFL_BUFFER_STORAGE)) return 2;
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return 1;
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return 2;
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}
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return 3;
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}
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