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- fixed: Checking for quest item 0 should not print an error message but silently fail.
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parent
7bdb98cc0b
commit
148de414e0
2 changed files with 7 additions and 1 deletions
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@ -1,6 +1,7 @@
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#library "strfhelp"
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#include "zcommon.acs"
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#include "zcommon.acs"
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#library "strfhelp"
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#define VDOORSPEED 16
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#define VDOORSPEED 16
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#define VDOORWAIT 150
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#define VDOORWAIT 150
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@ -69,6 +70,7 @@ script << 0 >> (int type, int tag)
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case 230:
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case 230:
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i = GetLineRowOffset() & 31;
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i = GetLineRowOffset() & 31;
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if (i == 0) break;
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if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
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if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
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{
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{
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Door_Open (tag, VDOORSPEED);
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Door_Open (tag, VDOORSPEED);
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@ -78,6 +80,7 @@ script << 0 >> (int type, int tag)
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case 227:
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case 227:
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i = GetLineRowOffset() & 31;
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i = GetLineRowOffset() & 31;
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if (i == 0) break;
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if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
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if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
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{
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{
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Door_Close (tag, VDOORSPEED);
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Door_Close (tag, VDOORSPEED);
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@ -126,6 +129,7 @@ script << 0 >> (int type, int tag)
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case 193:
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case 193:
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i = GetLineRowOffset() & 31;
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i = GetLineRowOffset() & 31;
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if (i == 0) break;
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if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
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if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
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{
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{
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Floor_LowerToLowest (tag, 8);
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Floor_LowerToLowest (tag, 8);
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@ -158,6 +162,7 @@ script << 0 >> (int type, int tag)
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case 187:
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case 187:
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i = GetLineRowOffset() & 31;
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i = GetLineRowOffset() & 31;
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if (i == 0) break;
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if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
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if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
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{
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{
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ClearForceField (tag);
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ClearForceField (tag);
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@ -203,6 +208,7 @@ script << 0 >> (int type, int tag)
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case 216:
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case 216:
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i = GetLineRowOffset() & 31;
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i = GetLineRowOffset() & 31;
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if (i == 0) break;
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if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
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if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
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{
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{
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Door_Raise (tag, VDOORSPEED, VDOORWAIT);
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Door_Raise (tag, VDOORSPEED, VDOORWAIT);
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