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- renamed IsActorPlayingSomething to IsActorPlayingSound and made it clearscope.
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0a8effaf9e
commit
136ab4f48a
2 changed files with 2 additions and 2 deletions
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@ -189,7 +189,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_StartSound, A_StartSound)
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return 0;
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return 0;
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}
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, IsActorPlayingSomething, S_IsActorPlayingSomething)
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, IsActorPlayingSound, S_IsActorPlayingSomething)
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{
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT(channel);
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PARAM_INT(channel);
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@ -1062,7 +1062,7 @@ class Actor : Thinker native
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native void A_StopSound(int slot = CHAN_VOICE); // Bad default but that's what is originally was...
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native void A_StopSound(int slot = CHAN_VOICE); // Bad default but that's what is originally was...
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deprecated("2.3") native void A_PlaySoundEx(sound whattoplay, name slot, bool looping = false, int attenuation = 0);
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deprecated("2.3") native void A_PlaySoundEx(sound whattoplay, name slot, bool looping = false, int attenuation = 0);
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deprecated("2.3") native void A_StopSoundEx(name slot);
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deprecated("2.3") native void A_StopSoundEx(name slot);
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native bool IsActorPlayingSomething(int channel, Sound snd = 0);
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native clearscope bool IsActorPlayingSound(int channel, Sound snd = 0);
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native void A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10);
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native void A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10);
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native action state A_Jump(int chance, statelabel label, ...);
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native action state A_Jump(int chance, statelabel label, ...);
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native Actor A_SpawnProjectile(class<Actor> missiletype, double spawnheight = 32, double spawnofs_xy = 0, double angle = 0, int flags = 0, double pitch = 0, int ptr = AAPTR_TARGET);
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native Actor A_SpawnProjectile(class<Actor> missiletype, double spawnheight = 32, double spawnofs_xy = 0, double angle = 0, int flags = 0, double pitch = 0, int ptr = AAPTR_TARGET);
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