mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 13:01:48 +00:00
- Fixed: The check in P_SpawnBlood() to avoid advancing the state to something not owned by
the spawned blood actor was backwards and would only advance to state's NOT owned by it. SVN r3861 (trunk)
This commit is contained in:
parent
6a91335841
commit
111b5c60c1
1 changed files with 4 additions and 3 deletions
|
@ -4864,14 +4864,15 @@ void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AAc
|
||||||
while (cls != RUNTIME_CLASS(AActor))
|
while (cls != RUNTIME_CLASS(AActor))
|
||||||
{
|
{
|
||||||
FActorInfo *ai = cls->ActorInfo;
|
FActorInfo *ai = cls->ActorInfo;
|
||||||
|
int checked_advance = advance;
|
||||||
if (ai->OwnsState(th->SpawnState))
|
if (ai->OwnsState(th->SpawnState))
|
||||||
{
|
{
|
||||||
for (; advance > 0; --advance)
|
for (; checked_advance > 0; --checked_advance)
|
||||||
{
|
{
|
||||||
// [RH] Do not set to a state we do not own.
|
// [RH] Do not set to a state we do not own.
|
||||||
if (!ai->OwnsState(th->SpawnState + advance))
|
if (ai->OwnsState(th->SpawnState + checked_advance))
|
||||||
{
|
{
|
||||||
th->SetState(th->SpawnState + advance);
|
th->SetState(th->SpawnState + checked_advance);
|
||||||
goto statedone;
|
goto statedone;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue