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fix CMDL_HideModel
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@ -330,6 +330,10 @@ void RenderFrameModels(FModelRenderer *renderer, FLevelLocals *Level, const FSpr
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{
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modelid = actor->modelData->models[i].modelID;
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}
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else if(actor->modelData->models.Size() > i && actor->modelData->models[i].modelID == -2)
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{
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continue;
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}
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else if(smf->modelsAmount > i)
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{
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modelid = smf->modelIDs[i];
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