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- ensure that the 'owner' variable in the missile spawning functions is always valid.
SVN r3660 (trunk)
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parent
625ee246d7
commit
0cc6822a11
1 changed files with 4 additions and 3 deletions
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@ -5253,8 +5253,8 @@ AActor *P_SpawnMissileXYZ (fixed_t x, fixed_t y, fixed_t z,
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P_PlaySpawnSound(th, source);
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P_PlaySpawnSound(th, source);
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// record missile's originator
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// record missile's originator
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if (owner) th->target = owner;
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if (owner == NULL) owner = source;
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else th->target = source;
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th->target = owner;
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float speed = (float)(th->Speed);
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float speed = (float)(th->Speed);
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@ -5420,7 +5420,8 @@ AActor *P_SpawnMissileAngleZSpeed (AActor *source, fixed_t z,
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mo = Spawn (type, source->x, source->y, z, ALLOW_REPLACE);
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mo = Spawn (type, source->x, source->y, z, ALLOW_REPLACE);
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P_PlaySpawnSound(mo, source);
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P_PlaySpawnSound(mo, source);
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mo->target = owner != NULL ? owner : source; // Originator
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if (owner == NULL) owner = source;
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mo->target = owner;
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mo->angle = angle;
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mo->angle = angle;
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angle >>= ANGLETOFINESHIFT;
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angle >>= ANGLETOFINESHIFT;
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mo->velx = FixedMul (speed, finecosine[angle]);
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mo->velx = FixedMul (speed, finecosine[angle]);
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