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- do not call OnRegister when saving a game.
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@ -993,7 +993,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
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// [ZZ] serialize events
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// [ZZ] serialize events
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arc("firstevent", localEventManager->FirstEventHandler)
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arc("firstevent", localEventManager->FirstEventHandler)
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("lastevent", localEventManager->LastEventHandler);
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("lastevent", localEventManager->LastEventHandler);
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localEventManager->CallOnRegister();
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if (arc.isReading()) localEventManager->CallOnRegister();
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Thinkers.SerializeThinkers(arc, hubload);
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Thinkers.SerializeThinkers(arc, hubload);
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arc("polyobjs", Polyobjects);
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arc("polyobjs", Polyobjects);
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SerializeSubsectors(arc, "subsectors");
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SerializeSubsectors(arc, "subsectors");
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