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- fixed: skybug on ARM was caused by undefined conversion from float to unsigned int. adding intermediary signed int cast fixes this problem.
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1 changed files with 2 additions and 2 deletions
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@ -180,8 +180,8 @@ namespace swrenderer
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double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / height;
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double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / height;
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double v_step = uv_stepd / height;
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double v_step = uv_stepd / height;
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uint32_t uv_pos = (uint32_t)(v * 0x01000000);
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uint32_t uv_pos = (uint32_t)(int32_t)(v * 0x01000000);
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uint32_t uv_step = (uint32_t)(v_step * 0x01000000);
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uint32_t uv_step = (uint32_t)(int32_t)(v_step * 0x01000000);
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int x = start_x;
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int x = start_x;
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if (renderportal->MirrorFlags & RF_XFLIP)
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if (renderportal->MirrorFlags & RF_XFLIP)
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