-preparations for adding command line args in IWAD selector

The current macOS handler cheats by restarting the engine. To make this cross-platform and not defeat the debugger it cannot do that.
This commit is contained in:
Christoph Oelckers 2022-04-29 15:10:49 +02:00
parent 70c0b6a9a6
commit 092fd2934e

View file

@ -1917,17 +1917,21 @@ static void SetMapxxFlag()
//
//==========================================================================
static void D_DoomInit()
static void D_CoalesceFileTypes()
{
// Check response files before coalescing file parameters.
M_FindResponseFile ();
// Combine different file parameters with their pre-switch bits.
Args->CollectFiles("-deh", ".deh");
Args->CollectFiles("-bex", ".bex");
Args->CollectFiles("-exec", ".cfg");
Args->CollectFiles("-playdemo", ".lmp");
Args->CollectFiles("-file", NULL); // anything left goes after -file
}
static void D_DoomInit()
{
// Check response files before coalescing file parameters.
M_FindResponseFile ();
D_CoalesceFileTypes();
gamestate = GS_STARTUP;
@ -2978,6 +2982,13 @@ static FILE* D_GetHashFile()
static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString> allwads)
{
// This is for when +logfile gets entered in the IWAD selector. The original one from the command line will not be present anymore when we get here.
FString logfile = Args->TakeValue("+logfile");
if (logfile.IsNotEmpty())
{
execLogfile(logfile);
}
gameinfo.gametype = iwad_info->gametype;
gameinfo.flags = iwad_info->flags;
gameinfo.nokeyboardcheats = iwad_info->nokeyboardcheats;
@ -3568,6 +3579,16 @@ static int D_DoomMain_Internal (void)
{
I_FatalError ("You cannot -file with the shareware version. Register!");
}
// If the user enters -file... in the IWAD selector we need to extend the file list here.
// -iwad will be ignored because we cannot deal with that without actually restarting the engine.
// all other commands with the exception of -errorlog and -config will be checked later.
// -errorlog is for batch checks so trying to handle it here is rather pointless.
// -config needs to be checked before and IWAD setup is done so adding it to the IWAD selector will just ignore it.
pwads.Clear();
D_CoalesceFileTypes(); // redo for additional parameters from the IWAD selector.
GetCmdLineFiles(pwads); // also redo for stuff from the IWAD selector.
allwads.Append(std::move(pwads));
lastIWAD = iwad;