- fixed: no sprites were drawn in a sector if it only had ones in its sectorportal_thinglist.

This commit is contained in:
Christoph Oelckers 2018-12-15 20:22:42 +01:00
parent 8e24a50b36
commit 091f73b833

View file

@ -646,7 +646,7 @@ void HWDrawInfo::DoSubsector(subsector_t * sub)
sector->validcount = validcount; sector->validcount = validcount;
sector->MoreFlags |= SECMF_DRAWN; sector->MoreFlags |= SECMF_DRAWN;
if (gl_render_things && sector->touching_renderthings) if (gl_render_things && (sector->touching_renderthings || sector->sectorportal_thinglist))
{ {
if (multithread) if (multithread)
{ {