mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-28 06:42:09 +00:00
Restored effect of negative horizontal texture scale in software renderer
This commit is contained in:
parent
73ed351144
commit
08bf08f297
1 changed files with 4 additions and 4 deletions
|
@ -2046,11 +2046,11 @@ void PrepWall(float *vstep, fixed_t *upos, double walxrepeat, int x1, int x2)
|
|||
float invZ = WallT.InvZorg + WallT.InvZstep * (float)(x1 + 0.5 - CenterX);
|
||||
float uGradient = WallT.UoverZstep;
|
||||
float zGradient = WallT.InvZstep;
|
||||
float xrepeat = (float)walxrepeat;
|
||||
float xrepeat = (float)fabs(walxrepeat);
|
||||
float depthScale = (float)(WallT.InvZstep * WallTMapScale2);
|
||||
float depthOrg = (float)(-WallT.UoverZstep * WallTMapScale2);
|
||||
|
||||
if (xrepeat < 0.0f)
|
||||
if (walxrepeat < 0.0)
|
||||
{
|
||||
for (int x = x1; x < x2; x++)
|
||||
{
|
||||
|
@ -2084,9 +2084,9 @@ void PrepLWall(fixed_t *upos, double walxrepeat, int x1, int x2)
|
|||
float invZ = WallT.InvZorg + WallT.InvZstep * (float)(x1 + 0.5 - CenterX);
|
||||
float uGradient = WallT.UoverZstep;
|
||||
float zGradient = WallT.InvZstep;
|
||||
float xrepeat = (float)walxrepeat;
|
||||
float xrepeat = (float)fabs(walxrepeat);
|
||||
|
||||
if (xrepeat < 0.0f)
|
||||
if (walxrepeat < 0.0f)
|
||||
{
|
||||
for (int x = x1; x < x2; x++)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue