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- fixed dynamic lights flickering with GL3 render path
https://forum.zdoom.org/viewtopic.php?t=63755
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@ -59,6 +59,7 @@ public:
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void BindBase()
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void BindBase()
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{
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{
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mBuffer->BindBase();
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mBuffer->BindBase();
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mLastMappedIndex = UINT_MAX;
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}
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}
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};
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};
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