- some unsaved stuff from last commit.

This commit is contained in:
Christoph Oelckers 2014-10-26 15:04:00 +01:00
parent 298b2bae7c
commit 07f5bfe45c
4 changed files with 4 additions and 4 deletions

View file

@ -331,7 +331,7 @@ void FGLRenderer::DrawTexture(FTexture *img, DCanvas::DrawParms &parms)
}
}
gl_SetRenderStyle(parms.style, !parms.masked, false);
gl_RenderState.SetMaterial(gltex, CLAMP_XY_NOMIP, translation, 0, !!(parms.style.Flags & STYLEF_RedIsAlpha));
gl_RenderState.SetMaterial(gltex, CLAMP_XY_NOMIP, translation, SHADER_DEFAULT, !!(parms.style.Flags & STYLEF_RedIsAlpha));
u1 = gltex->GetUL();
v1 = gltex->GetVT();

View file

@ -110,7 +110,7 @@ bool FRenderState::ApplyShader()
}
else
{
activeShader = GLRenderer->mShaderManager->Get(mTextureEnabled ? mEffectState : 4, mAlphaThreshold >= 0.f);
activeShader = GLRenderer->mShaderManager->Get(mTextureEnabled ? mEffectState : SHADER_NOTEXTURE, mAlphaThreshold >= 0.f);
activeShader->Bind();
}

View file

@ -319,7 +319,7 @@ void GLWall::DrawDecal(DBaseDecal *decal)
gl_SetRenderStyle(decal->RenderStyle, false, false);
gl_RenderState.SetMaterial(tex, CLAMP_XY, decal->Translation, 0, !!(decal->RenderStyle.Flags & STYLEF_RedIsAlpha));
gl_RenderState.SetMaterial(tex, CLAMP_XY, decal->Translation, SHADER_DEFAULT, !!(decal->RenderStyle.Flags & STYLEF_RedIsAlpha));
// If srcalpha is one it looks better with a higher alpha threshold

View file

@ -324,7 +324,7 @@ void FGLRenderer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
{
// Todo: implement shader selection here
vis.RenderStyle = LegacyRenderStyles[STYLE_Translucent];
OverrideShader = gl_fuzztype + 4;
OverrideShader = gl_fuzztype + SHADER_FUZZ;
trans = 0.99f; // trans may not be 1 here
}
else