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- some unsaved stuff from last commit.
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parent
298b2bae7c
commit
07f5bfe45c
4 changed files with 4 additions and 4 deletions
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@ -331,7 +331,7 @@ void FGLRenderer::DrawTexture(FTexture *img, DCanvas::DrawParms &parms)
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}
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}
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gl_SetRenderStyle(parms.style, !parms.masked, false);
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gl_RenderState.SetMaterial(gltex, CLAMP_XY_NOMIP, translation, 0, !!(parms.style.Flags & STYLEF_RedIsAlpha));
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gl_RenderState.SetMaterial(gltex, CLAMP_XY_NOMIP, translation, SHADER_DEFAULT, !!(parms.style.Flags & STYLEF_RedIsAlpha));
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u1 = gltex->GetUL();
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v1 = gltex->GetVT();
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@ -110,7 +110,7 @@ bool FRenderState::ApplyShader()
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}
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else
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{
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activeShader = GLRenderer->mShaderManager->Get(mTextureEnabled ? mEffectState : 4, mAlphaThreshold >= 0.f);
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activeShader = GLRenderer->mShaderManager->Get(mTextureEnabled ? mEffectState : SHADER_NOTEXTURE, mAlphaThreshold >= 0.f);
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activeShader->Bind();
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}
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@ -319,7 +319,7 @@ void GLWall::DrawDecal(DBaseDecal *decal)
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gl_SetRenderStyle(decal->RenderStyle, false, false);
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gl_RenderState.SetMaterial(tex, CLAMP_XY, decal->Translation, 0, !!(decal->RenderStyle.Flags & STYLEF_RedIsAlpha));
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gl_RenderState.SetMaterial(tex, CLAMP_XY, decal->Translation, SHADER_DEFAULT, !!(decal->RenderStyle.Flags & STYLEF_RedIsAlpha));
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// If srcalpha is one it looks better with a higher alpha threshold
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@ -324,7 +324,7 @@ void FGLRenderer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
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{
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// Todo: implement shader selection here
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vis.RenderStyle = LegacyRenderStyles[STYLE_Translucent];
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OverrideShader = gl_fuzztype + 4;
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OverrideShader = gl_fuzztype + SHADER_FUZZ;
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trans = 0.99f; // trans may not be 1 here
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}
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else
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