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https://github.com/ZDoom/gzdoom.git
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- implemented subtitle display for Blackbird's voiceover messages.
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parent
270f8fb381
commit
04334aa0fe
8 changed files with 41 additions and 5 deletions
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@ -289,6 +289,7 @@ public:
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void SetLogNumber (int num);
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void SetLogNumber (int num);
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void SetLogText (const char *text);
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void SetLogText (const char *text);
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void SendPitchLimits() const;
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void SendPitchLimits() const;
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void SetSubtitle(int num);
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AActor *mo = nullptr;
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AActor *mo = nullptr;
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uint8_t playerstate = 0;
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uint8_t playerstate = 0;
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@ -387,6 +388,8 @@ public:
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float BlendA = 0;
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float BlendA = 0;
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FString LogText; // [RH] Log for Strife
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FString LogText; // [RH] Log for Strife
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FString SubtitleText;
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int SubtitleCounter;
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DAngle MinPitch = 0.; // Viewpitch limits (negative is up, positive is down)
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DAngle MinPitch = 0.; // Viewpitch limits (negative is up, positive is down)
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DAngle MaxPitch = 0.;
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DAngle MaxPitch = 0.;
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@ -84,6 +84,7 @@ EXTERN_CVAR (Bool, am_showtotaltime)
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EXTERN_CVAR (Bool, noisedebug)
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EXTERN_CVAR (Bool, noisedebug)
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EXTERN_CVAR (Int, con_scaletext)
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EXTERN_CVAR (Int, con_scaletext)
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EXTERN_CVAR(Bool, vid_fps)
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EXTERN_CVAR(Bool, vid_fps)
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EXTERN_CVAR(Bool, inter_subtitles)
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CVAR(Int, hud_scale, 0, CVAR_ARCHIVE);
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CVAR(Int, hud_scale, 0, CVAR_ARCHIVE);
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@ -1216,7 +1217,8 @@ void DBaseStatusBar::DrawLog ()
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FFont *font = C_GetDefaultHUDFont();
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FFont *font = C_GetDefaultHUDFont();
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int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
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int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
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auto lines = V_BreakLines (font, linelen, CPlayer->LogText[0] == '$'? GStrings(CPlayer->LogText.GetChars()+1) : CPlayer->LogText.GetChars());
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const FString & text = (inter_subtitles && CPlayer->SubtitleCounter) ? CPlayer->SubtitleText : CPlayer->LogText;
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auto lines = V_BreakLines (font, linelen, text[0] == '$'? GStrings(text.GetChars()+1) : text.GetChars());
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int height = 20;
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int height = 20;
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for (unsigned i = 0; i < lines.Size(); i++) height += font->GetHeight ();
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for (unsigned i = 0; i < lines.Size(); i++) height += font->GetHeight ();
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@ -1232,7 +1234,7 @@ void DBaseStatusBar::DrawLog ()
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else
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else
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{
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{
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x=(hudwidth>>1)-300;
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x=(hudwidth>>1)-300;
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y=hudheight*3/10-(height>>1);
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y=hudheight/8-(height>>1);
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if (y<0) y=0;
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if (y<0) y=0;
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w=600;
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w=600;
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}
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}
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@ -1242,7 +1244,7 @@ void DBaseStatusBar::DrawLog ()
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y+=10;
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y+=10;
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for (const FBrokenLines &line : lines)
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for (const FBrokenLines &line : lines)
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{
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{
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screen->DrawText (font, CR_UNTRANSLATED, x, y, line.Text,
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screen->DrawText (font, CPlayer->SubtitleCounter? CR_CYAN : CR_UNTRANSLATED, x, y, line.Text,
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DTA_KeepRatio, true,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
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y += font->GetHeight ();
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y += font->GetHeight ();
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@ -1321,7 +1323,7 @@ void DBaseStatusBar::DrawTopStuff (EHudState state)
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DrawConsistancy ();
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DrawConsistancy ();
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DrawWaiting ();
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DrawWaiting ();
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if (ShowLog && MustDrawLog(state)) DrawLog ();
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if ((ShowLog && MustDrawLog(state)) || (inter_subtitles && CPlayer->SubtitleCounter > 0)) DrawLog ();
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if (noisedebug)
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if (noisedebug)
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{
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{
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@ -3196,6 +3196,7 @@ FUNC(LS_SendToCommunicator)
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if (it->CheckLocalView())
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if (it->CheckLocalView())
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{
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{
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S_StopSound (CHAN_VOICE);
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S_StopSound (CHAN_VOICE);
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it->player->SetSubtitle(arg0);
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S_Sound (CHAN_VOICE, name, 1, ATTN_NORM);
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S_Sound (CHAN_VOICE, name, 1, ATTN_NORM);
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// Get the message from the LANGUAGE lump.
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// Get the message from the LANGUAGE lump.
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@ -421,7 +421,7 @@ DEFINE_ACTION_FUNCTION(_PlayerInfo, SetLogNumber)
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void player_t::SetLogText (const char *text)
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void player_t::SetLogText (const char *text)
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{
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{
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LogText = text;
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LogText = text;
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if (mo && mo->CheckLocalView())
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if (mo && mo->CheckLocalView())
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{
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{
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@ -438,6 +438,30 @@ DEFINE_ACTION_FUNCTION(_PlayerInfo, SetLogText)
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return 0;
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return 0;
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}
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}
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void player_t::SetSubtitle(int num)
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{
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char lumpname[36];
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// Do we have a subtitle for this log entry's voice file?
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mysnprintf(lumpname, countof(lumpname), "$TXT_SUB_LOG%d", num);
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auto text = GStrings.GetLanguageString(lumpname+1, FStringTable::default_table);
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if (text != nullptr)
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{
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SubtitleText = lumpname;
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SubtitleCounter = 7 * TICRATE;
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}
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}
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DEFINE_ACTION_FUNCTION(_PlayerInfo, SetSubtitleNumber)
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{
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PARAM_SELF_STRUCT_PROLOGUE(player_t);
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PARAM_INT(log);
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self->SetSubtitle(log);
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return 0;
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}
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int player_t::GetSpawnClass()
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int player_t::GetSpawnClass()
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{
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{
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const PClass * type = PlayerClasses[CurrentPlayerClass].Type;
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const PClass * type = PlayerClasses[CurrentPlayerClass].Type;
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@ -1633,6 +1657,8 @@ void player_t::Serialize(FSerializer &arc)
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("blenda", BlendA)
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("blenda", BlendA)
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("weaponstate", WeaponState)
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("weaponstate", WeaponState)
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("logtext", LogText)
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("logtext", LogText)
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("subtitletext", SubtitleText)
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("subtitlecounter", SubtitleCounter)
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("conversionnpc", ConversationNPC)
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("conversionnpc", ConversationNPC)
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("conversionpc", ConversationPC)
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("conversionpc", ConversationPC)
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("conversionnpcangle", ConversationNPCAngle)
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("conversionnpcangle", ConversationNPCAngle)
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@ -2693,6 +2693,7 @@ struct PlayerInfo native play // self is what internally is known as player_t
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native PSprite FindPSprite(int id) const;
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native PSprite FindPSprite(int id) const;
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native void SetLogNumber (int text);
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native void SetLogNumber (int text);
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native void SetLogText (String text);
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native void SetLogText (String text);
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native void SetSubtitleNumber (int text);
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native bool Resurrect();
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native bool Resurrect();
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native String GetUserName() const;
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native String GetUserName() const;
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@ -102,6 +102,7 @@ class Acolyte : StrifeHumanoid
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{
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{
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players[i].mo.GiveInventoryType ("QuestItem7");
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players[i].mo.GiveInventoryType ("QuestItem7");
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players[i].SetLogNumber (14);
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players[i].SetLogNumber (14);
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players[i].SetSubtitleNumber (14);
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A_StopSound (CHAN_VOICE);
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A_StopSound (CHAN_VOICE);
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A_PlaySound ("svox/voc14", CHAN_VOICE, 1, false, ATTN_NONE);
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A_PlaySound ("svox/voc14", CHAN_VOICE, 1, false, ATTN_NONE);
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}
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}
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@ -181,6 +181,7 @@ class AlienSpectre1 : SpectralMonster
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String voc = "svox/voc" .. log;
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String voc = "svox/voc" .. log;
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A_PlaySound(voc, CHAN_VOICE, 1, false, ATTN_NONE);
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A_PlaySound(voc, CHAN_VOICE, 1, false, ATTN_NONE);
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player.player.SetLogNumber (log);
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player.player.SetLogNumber (log);
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player.player.SetSubtitleNumber (log);
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}
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}
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}
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}
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@ -1865,6 +1865,7 @@ class PowerCoupling : Actor
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players[i].mo.GiveInventoryType ("QuestItem6");
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players[i].mo.GiveInventoryType ("QuestItem6");
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S_Sound ("svox/voc13", CHAN_VOICE);
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S_Sound ("svox/voc13", CHAN_VOICE);
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players[i].SetLogNumber (13);
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players[i].SetLogNumber (13);
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players[i].SetSubtitleNumber (13);
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A_DropItem ("BrokenPowerCoupling", -1, 256);
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A_DropItem ("BrokenPowerCoupling", -1, 256);
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Destroy ();
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Destroy ();
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}
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}
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