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- fixed: A_ClearRefire was copied to the wrong script class.
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f5421491ec
commit
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1 changed files with 5 additions and 6 deletions
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@ -25,12 +25,6 @@ class CustomInventory : StateProvider
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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action void A_ClearReFire()
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{
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if (NULL != player) player.refire = 0;
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}
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// This is only here, because these functions were originally exported on Inventory, despite only working for weapons, so this is here to satisfy some potential old mods having called it through CustomInventory.
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// This is only here, because these functions were originally exported on Inventory, despite only working for weapons, so this is here to satisfy some potential old mods having called it through CustomInventory.
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deprecated action void A_GunFlash(statelabel flash = null, int flags = 0) {}
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deprecated action void A_GunFlash(statelabel flash = null, int flags = 0) {}
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deprecated action void A_Lower() {}
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deprecated action void A_Lower() {}
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@ -81,4 +75,9 @@ class CustomInventory : StateProvider
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return useok;
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return useok;
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}
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}
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action void A_ClearReFire()
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{
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if (NULL != player) player.refire = 0;
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}
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}
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}
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