- fix last commit

SVN r3019 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-02 17:01:05 +00:00
parent 74822572da
commit 007fae107e
2 changed files with 2 additions and 1 deletions

View file

@ -174,7 +174,7 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize)
else if(sc.Compare("Extended")) iwad->flags |= GI_MENUHACK_EXTENDED; else if(sc.Compare("Extended")) iwad->flags |= GI_MENUHACK_EXTENDED;
else if(sc.Compare("Shorttex")) iwad->flags |= GI_COMPATSHORTTEX; else if(sc.Compare("Shorttex")) iwad->flags |= GI_COMPATSHORTTEX;
else if(sc.Compare("Stairs")) iwad->flags |= GI_COMPATSTAIRS; else if(sc.Compare("Stairs")) iwad->flags |= GI_COMPATSTAIRS;
else if(sc.Compare("Portals")) iwad->flags |= GI_BADPORTALS; else if(sc.Compare("Portals")) iwad->flags |= GI_COMPATPORTAL;
else sc.ScriptError(NULL); else sc.ScriptError(NULL);
} }
while (sc.CheckString(",")); while (sc.CheckString(","));

View file

@ -47,6 +47,7 @@
#define GI_COMPATPOLY1 0x00000040 // Hexen's MAP36 needs old polyobject drawing #define GI_COMPATPOLY1 0x00000040 // Hexen's MAP36 needs old polyobject drawing
#define GI_COMPATPOLY2 0x00000080 // so does HEXDD's MAP47 #define GI_COMPATPOLY2 0x00000080 // so does HEXDD's MAP47
#define GI_NOTEXTCOLOR 0x00000100 #define GI_NOTEXTCOLOR 0x00000100
#define GI_COMPATPORTAL 0x00000200 // same for stairbuilding
#include "gametype.h" #include "gametype.h"