Default branch

1e4f176395 · - move appimage workflow to unused/ · Updated 2024-11-12 11:34:26 +00:00

Branches

0a85d658c9 · - version bump. · Updated 2018-03-25 10:41:39 +00:00    zdoom

7833
1

4f104b0da9 · Fixed incorrect pitch processing in the ADLMIDI · Updated 2018-03-22 23:35:20 +00:00    zdoom

7887
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Included

e1bb14803e · - print an error message if the requested MIDI device cannot be started. · Updated 2018-03-03 07:52:25 +00:00    zdoom

8043
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Included

a7568c8382 · - a teeny bit more cleanup · Updated 2018-03-01 13:39:59 +00:00    zdoom

8117
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bc29bf96d8 · Merge remote-tracking branch 'gzdoom/master' into refdocs · Updated 2018-02-13 20:01:46 +00:00    zdoom

8150
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6403f64a93 · - use documents path to store reverbs. · Updated 2017-12-03 20:06:27 +00:00    zdoom

8351
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Included

c80c2ba635 · - added 100% CPU fix provided by Leonard2: https://forum.zdoom.org/viewtopic.php?p=1028500#p1028500 · Updated 2017-11-24 19:38:55 +00:00    zdoom

8434
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Included

f1405f68a7 · Merge remote-tracking branch 'origin/master' into friendly_window_title · Updated 2017-11-18 19:08:33 +00:00    zdoom

8479
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Included

5cdbe4f65a · - more haiku stuff · Updated 2017-10-31 10:40:39 +00:00    zdoom

8515
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8454e09694 · - fixed: I was using the wrong check to determine which renderer was in use. Ooops. It now checks for the actual (active) renderer rather than the state of vid_glswfb · Updated 2017-09-12 18:32:29 +00:00    zdoom

8634
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Included

47651db252 · - rename sv_debug_blockscriptexit to have an extra underscore - to make it consistent with sv_debug_block_acs and to make both commands easier to find using the tab key auto completion. · Updated 2017-08-04 06:01:30 +00:00    zdoom

8762
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d965b4ef6f · - added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields. · Updated 2017-07-29 20:26:16 +00:00    zdoom

8785
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e8e940d221 · - fixed portal handling for P_CheckMissileSpawn to obey commonly established rules about portal types. · Updated 2017-07-20 16:32:54 +00:00    zdoom

8831
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Included

1cfd492523 · - Fix crash in glswfb if vid_hw2d is toggled off · Updated 2017-05-03 18:05:00 +00:00    zdoom

9328
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ba6a56aba3 · - fixed: moved blur before and outside of menu dimming code. · Updated 2017-04-14 20:14:08 +00:00    zdoom

9424
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5c286dceb0 · - fixed: FxAssign used the wrong value type for emitting the store operation. · Updated 2017-03-19 20:37:06 +00:00    zdoom

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a1026ff037 · This is 2.3.2. · Updated 2017-01-11 00:24:16 +00:00    zdoom

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19fdeb253c · - version bump. · Updated 2016-09-18 15:50:14 +00:00    zdoom

13130
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6a8e60c5bb · - fixed incorrect sky texture check with Transfer_Heights. The actual sector was checked, not the one created by gl_FakeFlat. · Updated 2016-04-24 12:32:48 +00:00    zdoom

14658
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230abfa522 · Fixed inconsistent merge of p_3dfloors.cpp · Updated 2016-04-10 08:22:00 +00:00    zdoom

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