gzdoom/wadsrc/static/zscript/hexen/mana.txt

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// Blue mana ----------------------------------------------------------------
class Mana1 : Ammo
{
Default
{
Inventory.Amount 15;
Inventory.MaxAmount 200;
Ammo.BackpackAmount 15;
Ammo.BackpackMaxAmount 200;
Radius 8;
Height 8;
+FLOATBOB
Inventory.Icon "MAN1I0";
Inventory.PickupMessage "$TXT_MANA_1";
}
States
{
Spawn:
MAN1 ABCDEFGHI 4 Bright;
Loop;
}
}
// Green mana ---------------------------------------------------------------
class Mana2 : Ammo
{
Default
{
Inventory.Amount 15;
Inventory.MaxAmount 200;
Ammo.BackpackAmount 15;
Ammo.BackpackMaxAmount 200;
Radius 8;
Height 8;
+FLOATBOB
Inventory.Icon "MAN2G0";
Inventory.PickupMessage "$TXT_MANA_2";
}
States
{
Spawn:
MAN2 ABCDEFGHIJKLMNOP 4 Bright;
Loop;
}
}
// Combined mana ------------------------------------------------------------
class Mana3 : CustomInventory
{
Default
{
Radius 8;
Height 8;
+FLOATBOB
Inventory.PickupMessage "$TXT_MANA_BOTH";
}
States
{
Spawn:
MAN3 ABCDEFGHIJKLMNOP 4 Bright;
Loop;
Pickup:
TNT1 A 0 A_GiveInventory("Mana1", 20);
TNT1 A 0 A_GiveInventory("Mana2", 20);
Stop;
}
}
// Boost Mana Artifact Krater of Might ------------------------------------
class ArtiBoostMana : CustomInventory
{
Default
{
+FLOATBOB
+COUNTITEM
+INVENTORY.INVBAR
+INVENTORY.FANCYPICKUPSOUND
Inventory.PickupFlash "PickupFlash";
Inventory.DefMaxAmount;
Inventory.Icon "ARTIBMAN";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$TXT_ARTIBOOSTMANA";
Tag "$TAG_ARTIBOOSTMANA";
}
States
{
Spawn:
BMAN A -1;
Stop;
Use:
TNT1 A 0 A_GiveInventory("Mana1", 200);
TNT1 A 0 A_GiveInventory("Mana2", 200);
Stop;
}
}