gzdoom/src/gamedata/w_zip.h

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#ifndef __W_ZIP
#define __W_ZIP
#pragma pack(1)
// FZipCentralInfo
struct FZipEndOfCentralDirectory
{
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uint32_t Magic;
uint16_t DiskNumber;
uint16_t FirstDisk;
uint16_t NumEntries;
uint16_t NumEntriesOnAllDisks;
uint32_t DirectorySize;
uint32_t DirectoryOffset;
uint16_t ZipCommentLength;
} FORCE_PACKED;
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// FZipFileInfo
struct FZipCentralDirectoryInfo
{
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uint32_t Magic;
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uint8_t VersionMadeBy[2];
uint8_t VersionToExtract[2];
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uint16_t Flags;
uint16_t Method;
uint16_t ModTime;
uint16_t ModDate;
uint32_t CRC32;
uint32_t CompressedSize;
uint32_t UncompressedSize;
uint16_t NameLength;
uint16_t ExtraLength;
uint16_t CommentLength;
uint16_t StartingDiskNumber;
uint16_t InternalAttributes;
uint32_t ExternalAttributes;
uint32_t LocalHeaderOffset;
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// file name and other variable length info follows
} FORCE_PACKED;
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// FZipLocalHeader
struct FZipLocalFileHeader
{
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uint32_t Magic;
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uint8_t VersionToExtract[2];
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uint16_t Flags;
uint16_t Method;
uint16_t ModTime;
uint16_t ModDate;
uint32_t CRC32;
uint32_t CompressedSize;
uint32_t UncompressedSize;
uint16_t NameLength;
uint16_t ExtraLength;
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// file name and other variable length info follows
} FORCE_PACKED;
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#pragma pack()
#define ZIP_LOCALFILE MAKE_ID('P','K',3,4)
#define ZIP_CENTRALFILE MAKE_ID('P','K',1,2)
#define ZIP_ENDOFDIR MAKE_ID('P','K',5,6)
// File header flags.
#define ZF_ENCRYPTED 0x1
#endif