This website requires JavaScript.
Explore
Help
Sign in
zdoom
/
gzdoom
Watch
0
Star
0
Fork
You've already forked gzdoom
0
mirror of
https://github.com/ZDoom/gzdoom.git
synced
2024-11-29 23:33:00 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
f2d3275db5
gzdoom
/
wadsrc
/
static
/
shaders
/
glsl
/
func_defaultlight.fp
6 lines
69 B
Text
Raw
Normal View
History
Unescape
Escape
shader rework All those special shaders have been merged together. Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 12:45:41 +00:00
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-07-15 21:01:40 +00:00
vec4 ProcessLight(Material material, vec4 color)
shader rework All those special shaders have been merged together. Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 12:45:41 +00:00
{
return color;
}
Reference in a new issue
Copy permalink