mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 05:21:16 +00:00
60 lines
1.7 KiB
C
60 lines
1.7 KiB
C
|
/*
|
||
|
** Handling drawing a player sprite
|
||
|
** Copyright (c) 2016 Magnus Norddahl
|
||
|
**
|
||
|
** This software is provided 'as-is', without any express or implied
|
||
|
** warranty. In no event will the authors be held liable for any damages
|
||
|
** arising from the use of this software.
|
||
|
**
|
||
|
** Permission is granted to anyone to use this software for any purpose,
|
||
|
** including commercial applications, and to alter it and redistribute it
|
||
|
** freely, subject to the following restrictions:
|
||
|
**
|
||
|
** 1. The origin of this software must not be misrepresented; you must not
|
||
|
** claim that you wrote the original software. If you use this software
|
||
|
** in a product, an acknowledgment in the product documentation would be
|
||
|
** appreciated but is not required.
|
||
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
||
|
** misrepresented as being the original software.
|
||
|
** 3. This notice may not be removed or altered from any source distribution.
|
||
|
**
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
class PolyScreenSprite;
|
||
|
class DPSprite;
|
||
|
|
||
|
class RenderPolyPlayerSprites
|
||
|
{
|
||
|
public:
|
||
|
void Render();
|
||
|
void RenderRemainingSprites();
|
||
|
|
||
|
private:
|
||
|
void RenderSprite(DPSprite *sprite, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac);
|
||
|
|
||
|
const int BaseXCenter = 160;
|
||
|
const int BaseYCenter = 100;
|
||
|
|
||
|
std::vector<PolyScreenSprite> ScreenSprites;
|
||
|
};
|
||
|
|
||
|
// DScreen accelerated sprite to be rendered
|
||
|
class PolyScreenSprite
|
||
|
{
|
||
|
public:
|
||
|
void Render();
|
||
|
|
||
|
FTexture *Pic = nullptr;
|
||
|
double X1 = 0.0;
|
||
|
double Y1 = 0.0;
|
||
|
double Width = 0.0;
|
||
|
double Height = 0.0;
|
||
|
FRemapTable *Translation = nullptr;
|
||
|
bool Flip = false;
|
||
|
visstyle_t visstyle;
|
||
|
uint32_t FillColor = 0;
|
||
|
FDynamicColormap *Colormap = nullptr;
|
||
|
};
|