2016-03-01 15:47:10 +00:00
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// Wizard --------------------------------------------------------
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ACTOR Wizard
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{
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Health 180
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Radius 16
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Height 68
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Mass 100
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Speed 12
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Painchance 64
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Monster
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+FLOAT
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+NOGRAVITY
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+DONTOVERLAP
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SeeSound "wizard/sight"
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AttackSound "wizard/attack"
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PainSound "wizard/pain"
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DeathSound "wizard/death"
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ActiveSound "wizard/active"
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Obituary "$OB_WIZARD"
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HitObituary "$OB_WIZARDHIT"
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DropItem "BlasterAmmo", 84, 10
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DropItem "ArtiTomeOfPower", 4, 0
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action native A_GhostOff ();
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action native A_WizAtk1 ();
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action native A_WizAtk2 ();
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action native A_WizAtk3 ();
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States
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{
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Spawn:
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WZRD AB 10 A_Look
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Loop
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See:
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WZRD A 3 A_Chase
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WZRD A 4 A_Chase
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WZRD A 3 A_Chase
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WZRD A 4 A_Chase
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WZRD B 3 A_Chase
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WZRD B 4 A_Chase
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WZRD B 3 A_Chase
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WZRD B 4 A_Chase
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Loop
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Missile:
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WZRD C 4 A_WizAtk1
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WZRD C 4 A_WizAtk2
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WZRD C 4 A_WizAtk1
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WZRD C 4 A_WizAtk2
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WZRD C 4 A_WizAtk1
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WZRD C 4 A_WizAtk2
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WZRD C 4 A_WizAtk1
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WZRD C 4 A_WizAtk2
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WZRD D 12 A_WizAtk3
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Goto See
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Pain:
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WZRD E 3 A_GhostOff
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WZRD E 3 A_Pain
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Goto See
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Death:
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WZRD F 6 A_GhostOff
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WZRD G 6 A_Scream
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WZRD HI 6
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WZRD J 6 A_NoBlocking
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WZRD KL 6
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WZRD M -1 A_SetFloorClip
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Stop
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}
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}
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// Projectile --------------------------------------------------------
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ACTOR WizardFX1
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{
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Radius 10
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Height 6
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Speed 18
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FastSpeed 24
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Damage 3
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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RenderStyle Add
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States
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{
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Spawn:
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FX11 AB 6 BRIGHT
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Loop
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Death:
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FX11 CDEFG 5 BRIGHT
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Stop
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}
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}
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