2016-03-01 15:47:10 +00:00
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// Dirt clump (spawned by spike) --------------------------------------------
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ACTOR DirtClump
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{
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+NOBLOCKMAP
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+NOTELEPORT
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States
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{
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Spawn:
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TSPK C 20
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Loop
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}
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}
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// Spike (thrust floor) -----------------------------------------------------
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ACTOR ThrustFloor native
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{
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Radius 20
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Height 128
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action native A_ThrustRaise();
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action native A_ThrustImpale();
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action native A_ThrustLower();
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action native A_ThrustInitDn();
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action native A_ThrustInitUp();
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States
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{
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ThrustRaising:
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TSPK A 2 A_ThrustRaise
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Loop
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BloodThrustRaising:
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TSPK B 2 A_ThrustRaise
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Loop
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ThrustLower:
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TSPK A 2 A_ThrustLower
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Loop
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BloodThrustLower:
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TSPK B 2 A_ThrustLower
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Loop
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ThrustInit1:
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TSPK A 3
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TSPK A 4 A_ThrustInitDn
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TSPK A -1
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Loop
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BloodThrustInit1:
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TSPK B 3
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TSPK B 4 A_ThrustInitDn
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TSPK B -1
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Loop
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ThrustInit2:
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TSPK A 3
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TSPK A 4 A_ThrustInitUp
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TSPK A 10
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Loop
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BloodThrustInit2:
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TSPK B 3
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TSPK B 4 A_ThrustInitUp
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TSPK B 10
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Loop
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ThrustRaise:
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TSPK A 8 A_ThrustRaise
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TSPK A 6 A_ThrustRaise
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TSPK A 4 A_ThrustRaise
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TSPK A 3 A_SetSolid
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TSPK A 2 A_ThrustImpale
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Loop
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BloodThrustRaise:
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TSPK B 8 A_ThrustRaise
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TSPK B 6 A_ThrustRaise
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TSPK B 4 A_ThrustRaise
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TSPK B 3 A_SetSolid
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TSPK B 2 A_ThrustImpale
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Loop
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}
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}
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// Spike up -----------------------------------------------------------------
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ACTOR ThrustFloorUp : ThrustFloor
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{
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+SOLID
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+NOTELEPORT +FLOORCLIP
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States
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{
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Spawn:
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Goto ThrustInit2
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}
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}
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// Spike down ---------------------------------------------------------------
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ACTOR ThrustFloorDown : ThrustFloor
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{
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+NOTELEPORT +FLOORCLIP
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+INVISIBLE
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States
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{
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Spawn:
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Goto ThrustInit1
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}
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}
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