gzdoom/wadsrc/static/zscript/chex/chexplayer.txt

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// Chex Warrior
class ChexPlayer : DoomPlayer
{
Default
{
player.displayname "Chex Warrior";
player.crouchsprite "";
player.colorrange 192, 207; //Not perfect, but its better than everyone being blue.
player.startitem "MiniZorcher";
player.startitem "Bootspoon";
player.startitem "MiniZorchRecharge", 50;
player.damagescreencolor "60 b0 58";
player.WeaponSlot 1, "Bootspoon", "SuperBootspork";
player.WeaponSlot 2, "MiniZorcher";
player.WeaponSlot 3, "LargeZorcher", "SuperLargeZorcher";
player.WeaponSlot 4, "RapidZorcher";
player.WeaponSlot 5, "ZorchPropulsor";
player.WeaponSlot 6, "PhasingZorcher";
player.WeaponSlot 7, "LAZDevice";
Player.Colorset 0, "Light Blue", 0xC0, 0xCF, 0xC2;
Player.Colorset 1, "Green", 0x70, 0x7F, 0x72;
Player.Colorset 2, "Gray", 0x60, 0x6F, 0x62;
Player.Colorset 3, "Brown", 0x40, 0x4F, 0x42;
Player.Colorset 4, "Red", 0x20, 0x2F, 0x22;
Player.Colorset 5, "Light Gray", 0x58, 0x67, 0x5A;
Player.Colorset 6, "Light Brown", 0x38, 0x47, 0x3A;
Player.Colorset 7, "Light Red", 0xB0, 0xBF, 0xB2;
}
}