gzdoom/src/gi.cpp

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2016-03-01 15:47:10 +00:00
/*
** gi.cpp
** Holds same game-dependant info
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdlib.h>
#include "info.h"
#include "gi.h"
#include "m_fixed.h"
#include "v_palette.h"
#include "sc_man.h"
#include "w_wad.h"
#include "i_system.h"
#include "v_video.h"
#include "g_level.h"
gameinfo_t gameinfo;
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, backpacktype)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, Armor2Percent)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, ArmorIcon1)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, ArmorIcon2)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, gametype)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, norandomplayerclass)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, infoPages)
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const char *GameNames[17] =
{
NULL, "Doom", "Heretic", NULL, "Hexen", NULL, NULL, NULL, "Strife", NULL, NULL, NULL, NULL, NULL, NULL, NULL, "Chex"
};
static staticgameborder_t DoomBorder =
{
8, 8,
"brdr_tl", "brdr_t", "brdr_tr",
"brdr_l", "brdr_r",
"brdr_bl", "brdr_b", "brdr_br"
};
static staticgameborder_t HereticBorder =
{
4, 16,
"bordtl", "bordt", "bordtr",
"bordl", "bordr",
"bordbl", "bordb", "bordbr"
};
static staticgameborder_t StrifeBorder =
{
8, 8,
"brdr_tl", "brdr_t", "brdr_tr",
"brdr_l", "brdr_r",
"brdr_bl", "brdr_b", "brdr_br"
};
// Custom GAMEINFO ------------------------------------------------------------
const char* GameInfoBorders[] =
{
"DoomBorder",
"HereticBorder",
"StrifeBorder",
NULL
};
#define GAMEINFOKEY_CSTRING(key, variable, length) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
sc.MustGetToken(TK_StringConst); \
if(strlen(sc.String) > length) \
{ \
sc.ScriptError("Value for '%s' can not be longer than %d characters.", #key, length); \
} \
strcpy(gameinfo.key, sc.String); \
}
#define GAMEINFOKEY_STRINGARRAY(key, variable, length, clear) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
if (clear) gameinfo.key.Clear(); \
do \
{ \
sc.MustGetToken(TK_StringConst); \
if(length > 0 && strlen(sc.String) > length) \
{ \
sc.ScriptError("Value for '%s' can not be longer than %d characters.", #key, length); \
} \
gameinfo.key[gameinfo.key.Reserve(1)] = sc.String; \
} \
while (sc.CheckToken(',')); \
}
#define GAMEINFOKEY_STRING(key, variable) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
sc.MustGetToken(TK_StringConst); \
gameinfo.key = sc.String; \
}
#define GAMEINFOKEY_INT(key, variable) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
sc.MustGetNumber(); \
gameinfo.key = sc.Number; \
}
#define GAMEINFOKEY_FLOAT(key, variable) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
sc.MustGetFloat(); \
gameinfo.key = static_cast<float> (sc.Float); \
}
#define GAMEINFOKEY_DOUBLE(key, variable) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
sc.MustGetFloat(); \
gameinfo.key = sc.Float; \
}
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#define GAMEINFOKEY_COLOR(key, variable) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
sc.MustGetToken(TK_StringConst); \
FString color = sc.String; \
FString colorName = V_GetColorStringByName(color); \
if(!colorName.IsEmpty()) \
color = colorName; \
gameinfo.key = V_GetColorFromString(NULL, color); \
}
#define GAMEINFOKEY_BOOL(key, variable) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
if(sc.CheckToken(TK_False)) \
gameinfo.key = false; \
else \
{ \
sc.MustGetToken(TK_True); \
gameinfo.key = true; \
} \
}
#define GAMEINFOKEY_FONT(key, variable) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
sc.MustGetToken(TK_StringConst); \
gameinfo.key.fontname = sc.String; \
if (sc.CheckToken(',')) { \
sc.MustGetToken(TK_StringConst); \
gameinfo.key.color = sc.String; \
} else { \
gameinfo.key.color = NAME_None; \
} \
}
#define GAMEINFOKEY_PATCH(key, variable) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
sc.MustGetToken(TK_StringConst); \
gameinfo.key.fontname = sc.String; \
gameinfo.key.color = NAME_Null; \
}
#define GAMEINFOKEY_MUSIC(key, order, variable) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
sc.MustGetToken(TK_StringConst); \
gameinfo.order = 0; \
char *colon = strchr (sc.String, ':'); \
if (colon) \
{ \
gameinfo.order = atoi(colon+1); \
*colon = 0; \
} \
gameinfo.key = sc.String; \
}
void FMapInfoParser::ParseGameInfo()
{
sc.MustGetToken('{');
while(sc.GetToken())
{
if (sc.TokenType == '}') return;
sc.TokenMustBe(TK_Identifier);
FString nextKey = sc.String;
sc.MustGetToken('=');
if (nextKey.CompareNoCase("weaponslot") == 0)
{
sc.MustGetToken(TK_IntConst);
if (sc.Number < 0 || sc.Number >= 10)
{
sc.ScriptError("Weapon slot index must be in range [0..9].\n");
}
int i = sc.Number;
gameinfo.DefaultWeaponSlots[i].Clear();
sc.MustGetToken(',');
do
{
sc.MustGetString();
FName val = sc.String;
gameinfo.DefaultWeaponSlots[i].Push(val);
}
while (sc.CheckToken(','));
}
else if(nextKey.CompareNoCase("border") == 0)
{
staticgameborder_t *b;
if (sc.CheckToken(TK_Identifier))
{
switch(sc.MustMatchString(GameInfoBorders))
{
default:
b = &DoomBorder;
break;
case 1:
b = &HereticBorder;
break;
case 2:
b = &StrifeBorder;
break;
}
gameinfo.Border = *b;
}
else
{
// border = {size, offset, tr, t, tl, r, l ,br, b, bl};
FString *graphics[8] = { &gameinfo.Border.tr, &gameinfo.Border.t, &gameinfo.Border.tl, &gameinfo.Border.r, &gameinfo.Border.l, &gameinfo.Border.br, &gameinfo.Border.b, &gameinfo.Border.bl };
sc.MustGetToken(TK_IntConst);
gameinfo.Border.offset = sc.Number;
sc.MustGetToken(',');
sc.MustGetToken(TK_IntConst);
gameinfo.Border.size = sc.Number;
for(int i = 0;i < 8;i++)
{
sc.MustGetToken(',');
sc.MustGetToken(TK_StringConst);
(*graphics[i]) = sc.String;
}
}
}
else if(nextKey.CompareNoCase("armoricons") == 0)
{
sc.MustGetToken(TK_StringConst);
gameinfo.ArmorIcon1 = sc.String;
if (sc.CheckToken(','))
{
sc.MustGetToken(TK_FloatConst);
gameinfo.Armor2Percent = sc.Float;
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sc.MustGetToken(',');
sc.MustGetToken(TK_StringConst);
gameinfo.ArmorIcon2 = sc.String;
}
}
else if(nextKey.CompareNoCase("maparrow") == 0)
{
sc.MustGetToken(TK_StringConst);
gameinfo.mMapArrow = sc.String;
if (sc.CheckToken(','))
{
sc.MustGetToken(TK_StringConst);
gameinfo.mCheatMapArrow = sc.String;
}
else gameinfo.mCheatMapArrow = "";
}
// Insert valid keys here.
GAMEINFOKEY_STRING(mCheatKey, "cheatKey")
GAMEINFOKEY_STRING(mEasyKey, "easyKey")
GAMEINFOKEY_STRING(TitlePage, "titlePage")
GAMEINFOKEY_STRINGARRAY(creditPages, "addcreditPage", 8, false)
GAMEINFOKEY_STRINGARRAY(creditPages, "CreditPage", 8, true)
GAMEINFOKEY_STRINGARRAY(PlayerClasses, "addplayerclasses", 0, false)
GAMEINFOKEY_STRINGARRAY(PlayerClasses, "playerclasses", 0, true)
GAMEINFOKEY_MUSIC(titleMusic, titleOrder, "titleMusic")
GAMEINFOKEY_FLOAT(titleTime, "titleTime")
GAMEINFOKEY_FLOAT(advisoryTime, "advisoryTime")
GAMEINFOKEY_FLOAT(pageTime, "pageTime")
GAMEINFOKEY_STRING(chatSound, "chatSound")
GAMEINFOKEY_MUSIC(finaleMusic, finaleOrder, "finaleMusic")
GAMEINFOKEY_STRING(FinaleFlat, "finaleFlat")
GAMEINFOKEY_STRINGARRAY(finalePages, "finalePage", 8, true)
GAMEINFOKEY_STRINGARRAY(infoPages, "addinfoPage", 8, false)
GAMEINFOKEY_STRINGARRAY(infoPages, "infoPage", 8, true)
GAMEINFOKEY_STRINGARRAY(PrecachedClasses, "precacheclasses", 0, false)
GAMEINFOKEY_STRINGARRAY(PrecachedTextures, "precachetextures", 0, false)
GAMEINFOKEY_STRINGARRAY(PrecachedSounds, "precachesounds", 0, false)
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GAMEINFOKEY_STRINGARRAY(EventHandlers, "addeventhandlers", 0, true)
GAMEINFOKEY_STRINGARRAY(EventHandlers, "eventhandlers", 0, false)
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GAMEINFOKEY_STRING(PauseSign, "pausesign")
GAMEINFOKEY_STRING(quitSound, "quitSound")
GAMEINFOKEY_STRING(BorderFlat, "borderFlat")
GAMEINFOKEY_DOUBLE(telefogheight, "telefogheight")
GAMEINFOKEY_DOUBLE(gibfactor, "gibfactor")
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GAMEINFOKEY_INT(defKickback, "defKickback")
GAMEINFOKEY_STRING(SkyFlatName, "SkyFlatName")
GAMEINFOKEY_STRING(translator, "translator")
GAMEINFOKEY_COLOR(pickupcolor, "pickupcolor")
GAMEINFOKEY_COLOR(defaultbloodcolor, "defaultbloodcolor")
GAMEINFOKEY_COLOR(defaultbloodparticlecolor, "defaultbloodparticlecolor")
GAMEINFOKEY_STRING(backpacktype, "backpacktype")
GAMEINFOKEY_STRING(statusbar, "statusbar")
GAMEINFOKEY_MUSIC(intermissionMusic, intermissionOrder, "intermissionMusic")
GAMEINFOKEY_STRING(CursorPic, "CursorPic")
GAMEINFOKEY_BOOL(noloopfinalemusic, "noloopfinalemusic")
GAMEINFOKEY_BOOL(drawreadthis, "drawreadthis")
GAMEINFOKEY_BOOL(swapmenu, "swapmenu")
GAMEINFOKEY_BOOL(dontcrunchcorpses, "dontcrunchcorpses")
GAMEINFOKEY_BOOL(intermissioncounter, "intermissioncounter")
GAMEINFOKEY_BOOL(nightmarefast, "nightmarefast")
GAMEINFOKEY_COLOR(dimcolor, "dimcolor")
GAMEINFOKEY_FLOAT(dimamount, "dimamount")
GAMEINFOKEY_INT(definventorymaxamount, "definventorymaxamount")
GAMEINFOKEY_INT(defaultrespawntime, "defaultrespawntime")
GAMEINFOKEY_INT(defaultrespawntime, "defaultrespawntime")
GAMEINFOKEY_INT(defaultdropstyle, "defaultdropstyle")
GAMEINFOKEY_STRING(Endoom, "endoom")
GAMEINFOKEY_STRINGARRAY(quitmessages, "addquitmessages", 0, false)
GAMEINFOKEY_STRINGARRAY(quitmessages, "quitmessages", 0, true)
GAMEINFOKEY_STRING(mTitleColor, "menufontcolor_title")
GAMEINFOKEY_STRING(mFontColor, "menufontcolor_label")
GAMEINFOKEY_STRING(mFontColorValue, "menufontcolor_value")
GAMEINFOKEY_STRING(mFontColorMore, "menufontcolor_action")
GAMEINFOKEY_STRING(mFontColorHeader, "menufontcolor_header")
GAMEINFOKEY_STRING(mFontColorHighlight, "menufontcolor_highlight")
GAMEINFOKEY_STRING(mFontColorSelection, "menufontcolor_selection")
GAMEINFOKEY_STRING(mBackButton, "menubackbutton")
GAMEINFOKEY_INT(TextScreenX, "textscreenx")
GAMEINFOKEY_INT(TextScreenY, "textscreeny")
GAMEINFOKEY_STRING(DefaultEndSequence, "defaultendsequence")
GAMEINFOKEY_STRING(DefaultConversationMenuClass, "defaultconversationmenuclass")
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GAMEINFOKEY_FONT(mStatscreenMapNameFont, "statscreen_mapnamefont")
GAMEINFOKEY_FONT(mStatscreenFinishedFont, "statscreen_finishedfont")
GAMEINFOKEY_FONT(mStatscreenEnteringFont, "statscreen_enteringfont")
GAMEINFOKEY_PATCH(mStatscreenFinishedFont, "statscreen_finishedpatch")
GAMEINFOKEY_PATCH(mStatscreenEnteringFont, "statscreen_enteringpatch")
GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass")
GAMEINFOKEY_BOOL(forcekillscripts, "forcekillscripts") // [JM] Force kill scripts on thing death. (MF7_NOKILLSCRIPTS overrides.)
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else
{
// ignore unkown keys.
sc.UnGet();
SkipToNext();
}
}
}
const char *gameinfo_t::GetFinalePage(unsigned int num) const
{
if (finalePages.Size() == 0) return "-NOFLAT-";
else if (num < 1 || num > finalePages.Size()) return finalePages[0];
else return finalePages[num-1];
}