gzdoom/wadsrc/static/zscript/hexen/ettin.txt

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// Ettin --------------------------------------------------------------------
class Ettin : Actor
{
Default
{
Health 175;
Radius 25;
Height 68;
Mass 175;
Speed 13;
Damage 3;
Painchance 60;
Monster;
+FLOORCLIP
+TELESTOMP
SeeSound "EttinSight";
AttackSound "EttinAttack";
PainSound "EttinPain";
DeathSound "EttinDeath";
ActiveSound "EttinActive";
HowlSound "PuppyBeat";
Obituary "$OB_ETTIN";
}
States
{
Spawn:
ETTN AA 10 A_Look;
Loop;
See:
ETTN ABCD 5 A_Chase;
Loop;
Pain:
ETTN H 7 A_Pain;
Goto See;
Melee:
ETTN EF 6 A_FaceTarget;
ETTN G 8 A_CustomMeleeAttack(random[EttinAttack](1,8)*2);
Goto See;
Death:
ETTN IJ 4;
ETTN K 4 A_Scream;
ETTN L 4 A_NoBlocking;
ETTN M 4 A_QueueCorpse;
ETTN NOP 4;
ETTN Q -1;
Stop;
XDeath:
ETTB A 4;
ETTB B 4 A_NoBlocking;
ETTB C 4 A_SpawnItemEx("EttinMace", 0,0,8.5,
random[DropMace](-128,127) * 0.03125,
random[DropMace](-128,127) * 0.03125,
10 + random[DropMace](0,255) * 0.015625, 0, SXF_ABSOLUTEVELOCITY);
ETTB D 4 A_Scream;
ETTB E 4 A_QueueCorpse;
ETTB FGHIJK 4;
ETTB L -1;
Stop;
Ice:
ETTN R 5 A_FreezeDeath;
ETTN R 1 A_FreezeDeathChunks;
Wait;
}
}
// Ettin mace ---------------------------------------------------------------
class EttinMace : Actor
{
Default
{
Radius 5;
Height 5;
+DROPOFF
+CORPSE
+NOTELEPORT
+FLOORCLIP
}
States
{
Spawn:
ETTB MNOP 5;
Loop;
Crash:
ETTB Q 5;
ETTB R 5 A_QueueCorpse;
ETTB S -1;
Stop;
}
}
// Ettin mash ---------------------------------------------------------------
class EttinMash : Ettin
{
Default
{
+NOBLOOD
+NOICEDEATH
RenderStyle "Translucent";
Alpha 0.4;
}
States
{
Death:
XDeath:
Ice:
Stop;
}
}