2016-03-01 15:47:10 +00:00
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// Coin ---------------------------------------------------------------------
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ACTOR Coin : Inventory native
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{
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+DROPPED
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+NOTDMATCH
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+FLOORCLIP
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Inventory.MaxAmount 0x7fffffff
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+INVENTORY.INVBAR
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Tag "$TAG_COIN"
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Inventory.Icon "I_COIN"
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Inventory.PickupMessage "$TXT_COIN"
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States
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{
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Spawn:
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COIN A -1
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Stop
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}
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}
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// 10 Gold ------------------------------------------------------------------
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ACTOR Gold10 : Coin
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{
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Inventory.Amount 10
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Tag "$TAG_10GOLD"
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Inventory.PickupMessage "$TXT_10GOLD"
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States
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{
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Spawn:
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CRED A -1
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Stop
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}
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}
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// 25 Gold ------------------------------------------------------------------
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ACTOR Gold25 : Coin
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{
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Inventory.Amount 25
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Tag "$TAG_25GOLD"
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Inventory.PickupMessage "$TXT_25GOLD"
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States
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{
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Spawn:
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SACK A -1
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Stop
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}
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}
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// 50 Gold ------------------------------------------------------------------
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ACTOR Gold50 : Coin
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{
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Inventory.Amount 50
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Tag "$TAG_50GOLD"
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Inventory.PickupMessage "$TXT_50GOLD"
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States
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{
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Spawn:
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CHST A -1
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Stop
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}
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}
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// 300 Gold ------------------------------------------------------------------
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ACTOR Gold300 : Coin
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{
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Inventory.Amount 300
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Tag "$TAG_300GOLD"
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Inventory.PickupMessage "$TXT_300GOLD"
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Inventory.GiveQuest 3
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+INVENTORY.ALWAYSPICKUP
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States
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{
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Spawn:
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TOKN A -1
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Stop
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}
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}
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