gzdoom/src/timidity/timidity.h

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TIMIDITY_H
#define TIMIDITY_H
#include "doomtype.h"
#include "pathexpander.h"
class FileReader;
namespace Timidity
{
/*
config.h
*/
/* Acoustic Grand Piano seems to be the usual default instrument. */
#define DEFAULT_PROGRAM 0
/* 9 here is MIDI channel 10, which is the standard percussion channel.
Some files (notably C:\WINDOWS\CANYON.MID) think that 16 is one too.
On the other hand, some files know that 16 is not a drum channel and
try to play music on it. This is now a runtime option, so this isn't
a critical choice anymore. */
#define DEFAULT_DRUMCHANNELS (1<<9)
/*#define DEFAULT_DRUMCHANNELS ((1<<9) | (1<<15))*/
#define MAXCHAN 16
#define MAXNOTE 128
/* 1000 here will give a control ratio of 22:1 with 22 kHz output.
Higher CONTROLS_PER_SECOND values allow more accurate rendering
of envelopes and tremolo. The cost is CPU time. */
#define CONTROLS_PER_SECOND 1000
/* A scalar applied to the final mix to try and approximate the
volume level of FMOD's built-in MIDI player. */
#define FINAL_MIX_SCALE 0.5
/* How many bits to use for the fractional part of sample positions.
This affects tonal accuracy. The entire position counter must fit
in 32 bits, so with FRACTION_BITS equal to 12, the maximum size of
a sample is 1048576 samples (2 megabytes in memory). The GUS gets
by with just 9 bits and a little help from its friends...
"The GUS does not SUCK!!!" -- a happy user :) */
#define FRACTION_BITS 12
/* For some reason the sample volume is always set to maximum in all
patch files. Define this for a crude adjustment that may help
equalize instrument volumes. */
//#define ADJUST_SAMPLE_VOLUMES
/* The number of samples to use for ramping out a dying note. Affects
click removal. */
#define MAX_DIE_TIME 20
/**************************************************************************/
/* Anything below this shouldn't need to be changed unless you're porting
to a new machine with other than 32-bit, big-endian words. */
/**************************************************************************/
/* change FRACTION_BITS above, not these */
#define INTEGER_BITS (32 - FRACTION_BITS)
#define INTEGER_MASK (0xFFFFFFFF << FRACTION_BITS)
#define FRACTION_MASK (~ INTEGER_MASK)
#define MAX_SAMPLE_SIZE (1 << INTEGER_BITS)
/* This is enforced by some computations that must fit in an int */
#define MAX_CONTROL_RATIO 255
#define MAX_AMPLIFICATION 800
/* The TiMiditiy configuration file */
#define CONFIG_FILE "timidity.cfg"
typedef float sample_t;
typedef float final_volume_t;
#define FINAL_VOLUME(v) (v)
#define FSCALE(a,b) ((a) * (float)(1<<(b)))
#define FSCALENEG(a,b) ((a) * (1.0L / (float)(1<<(b))))
/* Vibrato and tremolo Choices of the Day */
#define SWEEP_TUNING 38
#define VIBRATO_AMPLITUDE_TUNING 1.0
#define VIBRATO_RATE_TUNING 38
#define TREMOLO_AMPLITUDE_TUNING 1.0
#define TREMOLO_RATE_TUNING 38
#define SWEEP_SHIFT 16
#define RATE_SHIFT 5
#define VIBRATO_SAMPLE_INCREMENTS 32
#ifndef PI
#define PI 3.14159265358979323846
#endif
#if defined(__GNUC__) && !defined(__clang__) && (defined(__i386__) || defined(__x86_64__))
// [RH] MinGW's pow() function is terribly slow compared to VC8's
// (I suppose because it's using an old version from MSVCRT.DLL).
// On an Opteron running x86-64 Linux, this also ended up being about
// 100 cycles faster than libm's pow(), which is why I'm using this
// for GCC in general and not just for MinGW.
// [CE] Clang doesn't yet support some inline ASM operations so I disabled it for that instance
extern __inline__ double pow_x87_inline(double x,double y)
{
double result;
if (y == 0)
{
return 1;
}
if (x == 0)
{
if (y > 0)
{
return 0;
}
else
{
union { double fp; long long ip; } infinity;
infinity.ip = 0x7FF0000000000000ll;
return infinity.fp;
}
}
__asm__ (
"fyl2x\n\t"
"fld %%st(0)\n\t"
"frndint\n\t"
"fxch\n\t"
"fsub %%st(1),%%st(0)\n\t"
"f2xm1\n\t"
"fld1\n\t"
"faddp\n\t"
"fxch\n\t"
"fld1\n\t"
"fscale\n\t"
"fstp %%st(1)\n\t"
"fmulp\n\t"
: "=t" (result)
: "0" (x), "u" (y)
: "st(1)", "st(7)" );
return result;
}
#define pow pow_x87_inline
#endif
/*
common.h
*/
extern void *safe_malloc(size_t count);
/*
controls.h
*/
enum
{
CMSG_INFO,
CMSG_WARNING,
CMSG_ERROR
};
enum
{
VERB_NORMAL,
VERB_VERBOSE,
VERB_NOISY,
VERB_DEBUG
};
void cmsg(int type, int verbosity_level, const char *fmt, ...);
/*
instrum.h
*/
enum
{
PATCH_16 = (1<<0),
PATCH_UNSIGNED = (1<<1),
PATCH_LOOPEN = (1<<2),
PATCH_BIDIR = (1<<3),
PATCH_BACKWARD = (1<<4),
PATCH_SUSTAIN = (1<<5),
PATCH_NO_SRELEASE = (1<<6),
PATCH_FAST_REL = (1<<7),
};
struct Sample
{
SDWORD
loop_start, loop_end, data_length,
sample_rate;
float
low_freq, high_freq, root_freq;
union
{
struct
{
BYTE rate[6], offset[6];
} gf1;
struct
{
short delay_vol;
short attack_vol;
short hold_vol;
short decay_vol;
short sustain_vol;
short release_vol;
} sf2;
} envelope;
sample_t *data;
SDWORD
tremolo_sweep_increment, tremolo_phase_increment,
vibrato_sweep_increment, vibrato_control_ratio;
BYTE
tremolo_depth, vibrato_depth,
low_vel, high_vel,
type;
WORD
modes;
SWORD
panning;
WORD
scale_factor, key_group;
SWORD
scale_note;
bool
self_nonexclusive;
float
left_offset, right_offset;
// SF2 stuff
SWORD tune;
SBYTE velocity;
float initial_attenuation;
};
void convert_sample_data(Sample *sample, const void *data);
void free_instruments();
/* Magic file words */
#define ID_RIFF MAKE_ID('R','I','F','F')
#define ID_LIST MAKE_ID('L','I','S','T')
#define ID_INFO MAKE_ID('I','N','F','O')
#define ID_sfbk MAKE_ID('s','f','b','k')
#define ID_sdta MAKE_ID('s','d','t','a')
#define ID_pdta MAKE_ID('p','d','t','a')
#define ID_ifil MAKE_ID('i','f','i','l')
#define ID_iver MAKE_ID('i','v','e','r')
#define ID_irom MAKE_ID('i','r','o','m')
#define ID_smpl MAKE_ID('s','m','p','l')
#define ID_sm24 MAKE_ID('s','m','2','4')
#define ID_phdr MAKE_ID('p','h','d','r')
#define ID_pbag MAKE_ID('p','b','a','g')
#define ID_pmod MAKE_ID('p','m','o','d')
#define ID_pgen MAKE_ID('p','g','e','n')
#define ID_inst MAKE_ID('i','n','s','t')
#define ID_ibag MAKE_ID('i','b','a','g')
#define ID_imod MAKE_ID('i','m','o','d')
#define ID_igen MAKE_ID('i','g','e','n')
#define ID_shdr MAKE_ID('s','h','d','r')
/* Instrument definitions */
enum
{
INST_GUS,
INST_DLS,
INST_SF2
};
struct Instrument
{
Instrument();
~Instrument();
int samples;
Sample *sample;
};
struct ToneBankElement
{
ToneBankElement() :
note(0), pan(0), strip_loop(0), strip_envelope(0), strip_tail(0)
{}
FString name;
int note, pan, fontbank, fontpreset, fontnote;
SBYTE strip_loop, strip_envelope, strip_tail;
};
/* A hack to delay instrument loading until after reading the entire MIDI file. */
#define MAGIC_LOAD_INSTRUMENT ((Instrument *)(-1))
enum
{
MAXPROG = 128,
MAXBANK = 128
};
struct ToneBank
{
ToneBank();
~ToneBank();
ToneBankElement *tone;
Instrument *instrument[MAXPROG];
};
#define SPECIAL_PROGRAM -1
/*
instrum_font.cpp
*/
class FontFile
{
public:
FontFile(FString filename);
virtual ~FontFile();
FString Filename;
FontFile *Next;
virtual Instrument *LoadInstrument(struct Renderer *song, int drum, int bank, int program) = 0;
virtual Instrument *LoadInstrumentOrder(struct Renderer *song, int order, int drum, int bank, int program) = 0;
virtual void SetOrder(int order, int drum, int bank, int program) = 0;
virtual void SetAllOrders(int order) = 0;
};
void font_freeall();
FontFile *font_find(const char *filename);
void font_add(const char *filename, int load_order);
void font_remove(const char *filename);
void font_order(int order, int bank, int preset, int keynote);
Instrument *load_instrument_font(struct Renderer *song, const char *font, int drum, int bank, int instrument);
Instrument *load_instrument_font_order(struct Renderer *song, int order, int drum, int bank, int instrument);
FontFile *ReadDLS(const char *filename, FileReader *f);
/*
mix.h
*/
extern void mix_voice(struct Renderer *song, float *buf, struct Voice *v, int c);
extern int recompute_envelope(struct Voice *v);
extern void apply_envelope_to_amp(struct Voice *v);
/*
playmidi.h
*/
/* Midi events */
enum
{
ME_NOTEOFF = 0x80,
ME_NOTEON = 0x90,
ME_KEYPRESSURE = 0xA0,
ME_CONTROLCHANGE = 0xB0,
ME_PROGRAM = 0xC0,
ME_CHANNELPRESSURE = 0xD0,
ME_PITCHWHEEL = 0xE0
};
/* Controllers */
enum
{
CTRL_BANK_SELECT = 0,
CTRL_DATA_ENTRY = 6,
CTRL_VOLUME = 7,
CTRL_PAN = 10,
CTRL_EXPRESSION = 11,
CTRL_SUSTAIN = 64,
CTRL_HARMONICCONTENT = 71,
CTRL_RELEASETIME = 72,
CTRL_ATTACKTIME = 73,
CTRL_BRIGHTNESS = 74,
CTRL_REVERBERATION = 91,
CTRL_CHORUSDEPTH = 93,
CTRL_NRPN_LSB = 98,
CTRL_NRPN_MSB = 99,
CTRL_RPN_LSB = 100,
CTRL_RPN_MSB = 101,
CTRL_ALL_SOUNDS_OFF = 120,
CTRL_RESET_CONTROLLERS = 121,
CTRL_ALL_NOTES_OFF = 123
};
/* RPNs */
enum
{
RPN_PITCH_SENS = 0x0000,
RPN_FINE_TUNING = 0x0001,
RPN_COARSE_TUNING = 0x0002,
RPN_RESET = 0x3fff
};
struct Channel
{
int
bank, program, sustain, pitchbend,
mono, /* one note only on this channel */
pitchsens;
BYTE
volume, expression;
SBYTE
panning;
WORD
rpn, nrpn;
bool
nrpn_mode;
float
pitchfactor; /* precomputed pitch bend factor to save some fdiv's */
};
/* Causes the instrument's default panning to be used. */
#define NO_PANNING -1
struct MinEnvelope
{
int stage;
BYTE bUpdating;
};
struct GF1Envelope : public MinEnvelope
{
int volume, target, increment;
int rate[6], offset[6];
void Init(struct Renderer *song, Voice *v);
bool Update(struct Voice *v);
bool Recompute(struct Voice *v);
void ApplyToAmp(struct Voice *v);
void Release(struct Voice *v);
};
struct SF2Envelope : public MinEnvelope
{
float volume;
float DelayTime; // timecents
float AttackTime; // timecents
float HoldTime; // timecents
float DecayTime; // timecents
float SustainLevel; // -0.1%
float ReleaseTime; // timecents
float SampleRate;
int HoldStart;
float RateMul;
float RateMul_cB;
void Init(struct Renderer *song, Voice *v);
bool Update(struct Voice *v);
void ApplyToAmp(struct Voice *v);
void Release(struct Voice *v);
};
struct Envelope
{
union
{
MinEnvelope env;
GF1Envelope gf1;
SF2Envelope sf2;
};
BYTE Type;
void Init(struct Renderer *song, struct Voice *v);
bool Update(struct Voice *v)
{
if (Type == INST_GUS)
return gf1.Update(v);
return sf2.Update(v);
}
void ApplyToAmp(struct Voice *v)
{
if (Type == INST_GUS)
return gf1.ApplyToAmp(v);
return sf2.ApplyToAmp(v);
}
void Release(struct Voice *v)
{
if (Type == INST_GUS)
return gf1.Release(v);
return sf2.Release(v);
}
};
struct Voice
{
BYTE
status, channel, note, velocity;
Sample *sample;
float
orig_frequency, frequency;
int
sample_offset, sample_increment,
tremolo_sweep, tremolo_sweep_position,
tremolo_phase, tremolo_phase_increment,
vibrato_sweep, vibrato_sweep_position;
Envelope eg1, eg2;
final_volume_t left_mix, right_mix;
float
attenuation, left_offset, right_offset;
float
tremolo_volume;
int
vibrato_sample_increment[VIBRATO_SAMPLE_INCREMENTS];
int
vibrato_phase, vibrato_control_ratio, vibrato_control_counter,
control_counter;
int
sample_count;
};
/* Voice status options: */
enum
{
VOICE_RUNNING = (1<<0),
VOICE_SUSTAINING = (1<<1),
VOICE_RELEASING = (1<<2),
VOICE_STOPPING = (1<<3),
VOICE_LPE = (1<<4),
NOTE_SUSTAIN = (1<<5),
};
/* Envelope stages: */
enum
{
GF1_ATTACK,
GF1_HOLD,
GF1_DECAY,
GF1_RELEASE,
GF1_RELEASEB,
GF1_RELEASEC
};
enum
{
SF2_DELAY,
SF2_ATTACK,
SF2_HOLD,
SF2_DECAY,
SF2_SUSTAIN,
SF2_RELEASE,
SF2_FINISHED
};
#define ISDRUMCHANNEL(c) ((drumchannels & (1<<(c))))
/*
resample.h
*/
extern sample_t *resample_voice(struct Renderer *song, Voice *v, int *countptr);
extern void pre_resample(struct Renderer *song, Sample *sp);
/*
tables.h
*/
const double log_of_2 = 0.69314718055994529;
#define sine(x) (sin((2*PI/1024.0) * (x)))
#define note_to_freq(x) (float(8175.7989473096690661233836992789 * pow(2.0, (x) / 12.0)))
#define freq_to_note(x) (log((x) / 8175.7989473096690661233836992789) * (12.0 / log_of_2))
#define calc_gf1_amp(x) (pow(2.0,((x)*16.0 - 16.0))) // Actual GUS equation
#define cb_to_amp(x) (pow(10.0, (x) * (1 / -200.0))) // centibels to amp
/*
timidity.h
*/
struct DLS_Data;
int LoadConfig(const char *filename);
int LoadDMXGUS();
extern int LoadConfig();
extern void FreeAll();
extern PathExpander pathExpander;
extern ToneBank *tonebank[MAXBANK];
extern ToneBank *drumset[MAXBANK];
struct Renderer
{
float rate;
DLS_Data *patches;
Instrument *default_instrument;
int default_program;
int resample_buffer_size;
sample_t *resample_buffer;
Channel channel[16];
Voice *voice;
int control_ratio, amp_with_poly;
int drumchannels;
int adjust_panning_immediately;
int voices;
int lost_notes, cut_notes;
Renderer(float sample_rate, const char *args);
~Renderer();
void HandleEvent(int status, int parm1, int parm2);
void HandleLongMessage(const BYTE *data, int len);
void HandleController(int chan, int ctrl, int val);
void ComputeOutput(float *buffer, int num_samples);
void MarkInstrument(int bank, int percussion, int instr);
void Reset();
int load_missing_instruments();
int set_default_instrument(const char *name);
int convert_tremolo_sweep(BYTE sweep);
int convert_vibrato_sweep(BYTE sweep, int vib_control_ratio);
int convert_tremolo_rate(BYTE rate);
int convert_vibrato_rate(BYTE rate);
void recompute_freq(int voice);
void recompute_amp(Voice *v);
void recompute_pan(Channel *chan);
void kill_key_group(int voice);
float calculate_scaled_frequency(Sample *sample, int note);
void start_note(int chan, int note, int vel);
bool start_region(int chan, int note, int vel, Sample *sp, float freq);
void note_on(int chan, int note, int vel);
void note_off(int chan, int note, int vel);
void all_notes_off(int chan);
void all_sounds_off(int chan);
void adjust_pressure(int chan, int note, int amount);
void adjust_panning(int chan);
void drop_sustain(int chan);
void adjust_pitchbend(int chan);
void adjust_volume(int chan);
void reset_voices();
void reset_controllers(int chan);
void reset_midi();
int allocate_voice();
void kill_note(int voice);
void finish_note(int voice);
void DataEntryCoarseRPN(int chan, int rpn, int val);
void DataEntryFineRPN(int chan, int rpn, int val);
void DataEntryCoarseNRPN(int chan, int nrpn, int val);
void DataEntryFineNRPN(int chan, int nrpn, int val);
static void compute_pan(double panning, int type, float &left_offset, float &right_offset);
};
}
#endif