gzdoom/wadsrc/static/zscript/shared/mapmarker.txt

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// Map Marker --------------------------------------------------------------
//
// This class uses the following argument:
// args[0] == 0, shows the sprite at this actor
// != 0, shows the sprite for all actors whose TIDs match instead
//
// args[1] == 0, show the sprite always
// == 1, show the sprite only after its sector has been drawn
//
// To enable display of the sprite, activate it. To turn off the sprite,
// deactivate it.
//
// All the code to display it is in am_map.cpp.
//
//--------------------------------------------------------------------------
class MapMarker : Actor
{
default
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
+INVISIBLE
Scale 0.5;
}
States
{
Spawn:
AMRK A -1;
Stop;
}
override void BeginPlay ()
{
ChangeStatNum (STAT_MAPMARKER);
}
override void Activate (Actor activator)
{
bDormant = true;
}
override void Deactivate (Actor activator)
{
bDormant = false;
}
}