mirror of
https://github.com/ZDoom/gzdoom.git
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144 lines
2.5 KiB
Text
144 lines
2.5 KiB
Text
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// Health -------------------------------------------------------------------
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class ArtiHealth : HealthPickup
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{
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Default
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{
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Health 25;
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+COUNTITEM
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+FLOATBOB
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTIPTN2";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTIHEALTH";
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Tag "$TAG_ARTIHEALTH";
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HealthPickup.Autouse 1;
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}
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States
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{
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Spawn:
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PTN2 ABC 4;
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Loop;
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}
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}
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// Super health -------------------------------------------------------------
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class ArtiSuperHealth : HealthPickup
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{
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Default
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{
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Health 100;
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+COUNTITEM
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+FLOATBOB
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Inventory.PickupFlash "PickupFlash";
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.Icon "ARTISPHL";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTISUPERHEALTH";
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Tag "$TAG_ARTISUPERHEALTH";
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HealthPickup.Autouse 2;
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}
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States
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{
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Spawn:
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SPHL A 350;
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Loop;
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}
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}
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// Flight -------------------------------------------------------------------
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class ArtiFly : PowerupGiver
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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Inventory.PickupFlash "PickupFlash";
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Inventory.InterHubAmount 0;
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Inventory.RespawnTics 4230;
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Inventory.Icon "ARTISOAR";
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Inventory.PickupMessage "$TXT_ARTIFLY";
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Tag "$TAG_ARTIFLY";
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Powerup.Type "PowerFlight";
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}
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States
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{
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Spawn:
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SOAR ABCB 5;
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Loop;
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}
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}
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// Invulnerability Heretic (Ring of invincibility) --------------------------
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class ArtiInvulnerability : PowerupGiver
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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Inventory.PickupFlash "PickupFlash";
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Inventory.RespawnTics 4230;
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Inventory.Icon "ARTIINVU";
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Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY";
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Tag "$TAG_ARTIINVULNERABILITY";
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Powerup.Type "PowerInvulnerable";
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Powerup.Color "GoldMap";
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}
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States
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{
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Spawn:
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INVU ABCD 3;
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Loop;
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}
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}
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// Invulnerability Hexen (Icon of the defender) -----------------------------
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class ArtiInvulnerability2 : PowerupGiver
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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Inventory.PickupFlash "PickupFlash";
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Inventory.RespawnTics 4230;
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Inventory.Icon "ARTIDEFN";
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Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY2";
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Powerup.Type "PowerInvulnerable";
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Tag "$TAG_ARTIDEFENDER";
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}
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States
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{
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Spawn:
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DEFN ABCD 3;
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Loop;
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}
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}
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// Torch --------------------------------------------------------------------
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class ArtiTorch : PowerupGiver
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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Inventory.PickupFlash "PickupFlash";
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Inventory.Icon "ARTITRCH";
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Inventory.PickupMessage "$TXT_ARTITORCH";
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Tag "$TAG_ARTITORCH";
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Powerup.Type "PowerTorch";
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}
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States
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{
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Spawn:
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TRCH ABC 3 Bright;
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Loop;
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}
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}
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