2006-02-24 04:48:15 +00:00
|
|
|
/*
|
|
|
|
** info.h
|
|
|
|
**
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
** Copyright 1998-2005 Randy Heit
|
|
|
|
** All rights reserved.
|
|
|
|
**
|
|
|
|
** Redistribution and use in source and binary forms, with or without
|
|
|
|
** modification, are permitted provided that the following conditions
|
|
|
|
** are met:
|
|
|
|
**
|
|
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer.
|
|
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
|
|
** documentation and/or other materials provided with the distribution.
|
|
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
|
|
** derived from this software without specific prior written permission.
|
|
|
|
**
|
|
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
**
|
|
|
|
** Important restrictions because of the way FState is structured:
|
|
|
|
**
|
|
|
|
** The range of Frame is [0,63]. Since sprite naming conventions
|
|
|
|
** are even more restrictive than this, this isn't something to
|
|
|
|
** really worry about.
|
|
|
|
**
|
|
|
|
** The range of Tics is [-1,65534]. If Misc1 is important, then
|
|
|
|
** the range of Tics is reduced to [-1,254], because Misc1 also
|
|
|
|
** doubles as the high byte of the tic.
|
|
|
|
**
|
|
|
|
** The range of Misc1 is [-128,127] and Misc2's range is [0,255].
|
|
|
|
**
|
|
|
|
** When compiled with Visual C++, this struct is 16 bytes. With
|
|
|
|
** any other compiler (assuming a 32-bit architecture), it is 20 bytes.
|
|
|
|
** This is because with VC++, I can use the charizing operator to
|
|
|
|
** initialize the name array to exactly 4 chars. If GCC would
|
|
|
|
** compile something like char t = "PLYR"[0]; as char t = 'P'; then GCC
|
|
|
|
** could also use the 16-byte version. Unfortunately, GCC compiles it
|
|
|
|
** more like:
|
|
|
|
**
|
|
|
|
** char t;
|
|
|
|
** void initializer () {
|
|
|
|
** static const char str[]="PLYR";
|
|
|
|
** t = str[0];
|
|
|
|
** }
|
|
|
|
**
|
|
|
|
** While this does allow the use of a 16-byte FState, the additional
|
|
|
|
** code amounts to more than 4 bytes.
|
|
|
|
**
|
|
|
|
** If C++ would allow char name[4] = "PLYR"; without an error (as C does),
|
|
|
|
** I could just initialize the name as a regular string and be done with it.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __INFO_H__
|
|
|
|
#define __INFO_H__
|
|
|
|
|
|
|
|
#include <stddef.h>
|
2006-04-12 03:03:58 +00:00
|
|
|
#if !defined(_WIN32)
|
2006-02-24 04:48:15 +00:00
|
|
|
#include <inttypes.h> // for intptr_t
|
2006-04-12 03:03:58 +00:00
|
|
|
#elif !defined(_MSC_VER)
|
|
|
|
#include <stdint.h> // for mingw
|
2006-02-24 04:48:15 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "dobject.h"
|
|
|
|
#include "dthinker.h"
|
|
|
|
#include "farchive.h"
|
|
|
|
#include "doomdef.h"
|
|
|
|
#include "name.h"
|
|
|
|
|
|
|
|
const BYTE SF_STATEPARAM = 0x20;
|
|
|
|
const BYTE SF_FULLBRIGHT = 0x40;
|
|
|
|
const BYTE SF_BIGTIC = 0x80;
|
|
|
|
|
|
|
|
// All state parameters are stored in this array now.
|
|
|
|
// The first 2 parameters for each function call represent
|
|
|
|
// the old misc1/misc2 values, even for non-weapons
|
|
|
|
|
2006-05-10 15:07:14 +00:00
|
|
|
extern TArray<int> StateParameters;
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
struct FState
|
|
|
|
{
|
|
|
|
union
|
|
|
|
{
|
|
|
|
#if _MSC_VER
|
|
|
|
char name[4];
|
|
|
|
#else
|
|
|
|
char name[8]; // 4 for name, 1 for '\0', 3 for pad
|
|
|
|
#endif
|
|
|
|
int index;
|
|
|
|
} sprite;
|
|
|
|
BYTE Tics;
|
|
|
|
SBYTE Misc1;
|
|
|
|
BYTE Misc2;
|
|
|
|
BYTE Frame;
|
|
|
|
actionf_p Action;
|
|
|
|
FState *NextState;
|
|
|
|
|
|
|
|
inline int GetFrame() const
|
|
|
|
{
|
|
|
|
return Frame & ~(SF_FULLBRIGHT|SF_BIGTIC|SF_STATEPARAM);
|
|
|
|
}
|
|
|
|
inline int GetFullbright() const
|
|
|
|
{
|
|
|
|
return Frame & SF_FULLBRIGHT ? 0x10 /*RF_FULLBRIGHT*/ : 0;
|
|
|
|
}
|
|
|
|
inline int GetTics() const
|
|
|
|
{
|
|
|
|
int tics;
|
|
|
|
#ifdef WORDS_BIGENDIAN
|
|
|
|
tics = Frame & SF_BIGTIC ? (Tics|((BYTE)Misc1<<8))-1 : Tics-1;
|
|
|
|
#else
|
|
|
|
// Use some trickery to help the compiler create this without
|
|
|
|
// using any jumps.
|
|
|
|
tics = ((*(SDWORD *)&Tics) & ((*(SDWORD *)&Tics) < 0 ? 0xffff : 0xff)) - 1;
|
|
|
|
#endif
|
|
|
|
#if TICRATE == 35
|
|
|
|
return tics;
|
|
|
|
#else
|
|
|
|
return tics > 0 ? tics * TICRATE / 35 : tics;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
inline int GetMisc1() const
|
|
|
|
{
|
|
|
|
return Frame & SF_BIGTIC ? 0 : Misc1;
|
|
|
|
}
|
|
|
|
inline int GetMisc2() const
|
|
|
|
{
|
|
|
|
return Misc2;
|
|
|
|
}
|
|
|
|
inline int GetMisc1_2() const
|
|
|
|
{
|
|
|
|
return ((*(DWORD *)&Tics) >> 8) & 0xFFFF;
|
|
|
|
}
|
|
|
|
inline void SetMisc1_2 (WORD val)
|
|
|
|
{
|
|
|
|
DWORD x = *(DWORD *)&Tics;
|
|
|
|
x &= 0xFF0000FF;
|
|
|
|
x |= (DWORD)val << 8;
|
|
|
|
*(DWORD *)&Tics = x;
|
|
|
|
}
|
|
|
|
inline FState *GetNextState() const
|
|
|
|
{
|
|
|
|
return NextState;
|
|
|
|
}
|
|
|
|
inline actionf_p GetAction() const
|
|
|
|
{
|
|
|
|
return Action;
|
|
|
|
}
|
|
|
|
inline void SetFrame(BYTE frame)
|
|
|
|
{
|
|
|
|
Frame = (Frame & (SF_FULLBRIGHT|SF_BIGTIC)) | (frame-'A');
|
|
|
|
}
|
2006-05-06 03:25:12 +00:00
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
static const PClass *StaticFindStateOwner (const FState *state);
|
|
|
|
static const PClass *StaticFindStateOwner (const FState *state, const FActorInfo *info);
|
2006-02-24 04:48:15 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// A truly awful hack to get to the state that called an action function
|
|
|
|
// without knowing whether it has been called from a weapon or actor.
|
|
|
|
extern FState * CallingState;
|
|
|
|
int CheckIndex(int paramsize, FState ** pcallstate=NULL);
|
|
|
|
|
|
|
|
|
|
|
|
FArchive &operator<< (FArchive &arc, FState *&state);
|
|
|
|
|
|
|
|
#if _MSC_VER
|
|
|
|
#define _S__SPRITE_(spr) \
|
|
|
|
{ {{(char)(#@spr>>24),(char)(#@spr>>16),(char)(#@spr>>8),(char)#@spr}}
|
|
|
|
#else
|
|
|
|
#define _S__SPRITE_(spr) \
|
|
|
|
{ {{#spr}}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define _S__FR_TIC_(spr,frm,tic,m1,m2,cmd,next) \
|
|
|
|
_S__SPRITE_(spr), (tic+1)&255, m1|((tic+1)>>8), m2, (tic>254)?SF_BIGTIC|(frm):(frm), cmd, next }
|
|
|
|
|
|
|
|
#define S_NORMAL2(spr,frm,tic,cmd,next,m1,m2) \
|
|
|
|
_S__FR_TIC_(spr, (frm) - 'A', tic, m1, m2, cmd, next)
|
|
|
|
|
|
|
|
#define S_BRIGHT2(spr,frm,tic,cmd,next,m1,m2) \
|
|
|
|
_S__FR_TIC_(spr, (frm) - 'A' | SF_FULLBRIGHT, tic, m1, m2, cmd, next)
|
|
|
|
|
|
|
|
/* <winbase.h> #defines its own, completely unrelated S_NORMAL.
|
|
|
|
* Since winbase.h will only be included in Win32-specific files that
|
|
|
|
* don't define any actors, we can safely avoid defining it here.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef S_NORMAL
|
|
|
|
#define S_NORMAL(spr,frm,tic,cmd,next) S_NORMAL2(spr,frm,tic,cmd,next,0,0)
|
|
|
|
#endif
|
|
|
|
#define S_BRIGHT(spr,frm,tic,cmd,next) S_BRIGHT2(spr,frm,tic,cmd,next,0,0)
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef EGAMETYPE
|
|
|
|
#define EGAMETYPE
|
|
|
|
enum EGameType
|
|
|
|
{
|
|
|
|
GAME_Any = 0,
|
|
|
|
GAME_Doom = 1,
|
|
|
|
GAME_Heretic = 2,
|
|
|
|
GAME_Hexen = 4,
|
|
|
|
GAME_Strife = 8,
|
|
|
|
|
|
|
|
GAME_Raven = GAME_Heretic|GAME_Hexen,
|
|
|
|
GAME_DoomStrife = GAME_Doom|GAME_Strife
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
ADEFTYPE_Byte = 0x0000,
|
|
|
|
ADEFTYPE_FixedMul = 0x4000, // one byte, multiplied by FRACUNIT
|
|
|
|
ADEFTYPE_Word = 0x8000,
|
|
|
|
ADEFTYPE_Long = 0xC000,
|
|
|
|
ADEFTYPE_MASK = 0xC000,
|
|
|
|
|
|
|
|
// These first properties are always strings
|
|
|
|
ADEF_SeeSound = 1,
|
|
|
|
ADEF_AttackSound,
|
|
|
|
ADEF_PainSound,
|
|
|
|
ADEF_DeathSound,
|
|
|
|
ADEF_ActiveSound,
|
|
|
|
ADEF_UseSound,
|
|
|
|
ADEF_Weapon_UpSound,
|
|
|
|
ADEF_Weapon_ReadySound,
|
|
|
|
ADEF_Inventory_PickupSound,
|
|
|
|
ADEF_Tag, // Used by Strife to name items
|
|
|
|
ADEF_Weapon_AmmoType1,
|
|
|
|
ADEF_Weapon_AmmoType2,
|
|
|
|
ADEF_Weapon_SisterType,
|
|
|
|
ADEF_Weapon_ProjectileType,
|
|
|
|
ADEF_PowerupGiver_Powerup,
|
|
|
|
ADEF_Inventory_Icon,
|
|
|
|
ADEF_LastString = ADEF_Inventory_Icon,
|
|
|
|
|
|
|
|
// The rest of the properties use their type field (upper 2 bits)
|
|
|
|
ADEF_XScale,
|
|
|
|
ADEF_YScale,
|
|
|
|
ADEF_SpawnHealth,
|
|
|
|
ADEF_ReactionTime,
|
|
|
|
ADEF_PainChance,
|
|
|
|
ADEF_Speed,
|
|
|
|
ADEF_Radius,
|
|
|
|
ADEF_Height,
|
|
|
|
ADEF_Mass,
|
|
|
|
ADEF_Damage,
|
|
|
|
ADEF_DamageType,
|
|
|
|
ADEF_Flags, // Use these flags exactly
|
|
|
|
ADEF_Flags2, // "
|
|
|
|
ADEF_Flags3, // "
|
|
|
|
ADEF_Flags4, // "
|
2006-04-16 13:29:50 +00:00
|
|
|
ADEF_Flags5, // "
|
2006-02-24 04:48:15 +00:00
|
|
|
ADEF_FlagsSet, // Or these flags with previous
|
|
|
|
ADEF_Flags2Set, // "
|
|
|
|
ADEF_Flags3Set, // "
|
|
|
|
ADEF_Flags4Set, // "
|
2006-04-16 13:29:50 +00:00
|
|
|
ADEF_Flags5Set, // "
|
2006-02-24 04:48:15 +00:00
|
|
|
ADEF_FlagsClear, // Clear these flags from previous
|
|
|
|
ADEF_Flags2Clear, // "
|
|
|
|
ADEF_Flags3Clear, // "
|
|
|
|
ADEF_Flags4Clear, // "
|
2006-04-16 13:29:50 +00:00
|
|
|
ADEF_Flags5Clear, // "
|
2006-02-24 04:48:15 +00:00
|
|
|
ADEF_Alpha,
|
|
|
|
ADEF_RenderStyle,
|
|
|
|
ADEF_RenderFlags,
|
|
|
|
ADEF_Translation,
|
|
|
|
ADEF_MinMissileChance,
|
|
|
|
ADEF_MeleeRange,
|
|
|
|
ADEF_MaxDropOffHeight,
|
|
|
|
ADEF_MaxStepHeight,
|
2006-04-11 16:27:41 +00:00
|
|
|
ADEF_BounceFactor,
|
2006-04-18 22:15:05 +00:00
|
|
|
ADEF_BounceCount,
|
2006-05-14 14:30:13 +00:00
|
|
|
ADEF_FloatSpeed,
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
ADEF_SpawnState,
|
|
|
|
ADEF_SeeState,
|
|
|
|
ADEF_PainState,
|
|
|
|
ADEF_MeleeState,
|
|
|
|
ADEF_MissileState,
|
|
|
|
ADEF_CrashState,
|
|
|
|
ADEF_DeathState,
|
|
|
|
ADEF_XDeathState,
|
|
|
|
ADEF_BDeathState,
|
|
|
|
ADEF_IDeathState,
|
|
|
|
ADEF_EDeathState,
|
|
|
|
ADEF_RaiseState,
|
|
|
|
ADEF_WoundState,
|
|
|
|
ADEF_YesState,
|
|
|
|
ADEF_NoState,
|
|
|
|
ADEF_GreetingsState,
|
|
|
|
|
|
|
|
ADEF_StrifeType, // Not really a property. Used to init StrifeTypes[] in p_conversation.h.
|
|
|
|
ADEF_StrifeTeaserType,
|
|
|
|
ADEF_StrifeTeaserType2,
|
|
|
|
|
|
|
|
ADEF_Inventory_Amount,
|
|
|
|
ADEF_Inventory_MaxAmount,
|
|
|
|
ADEF_Inventory_DefMaxAmount,
|
|
|
|
ADEF_Inventory_RespawnTics,
|
|
|
|
ADEF_Inventory_FlagsSet,
|
|
|
|
ADEF_Inventory_FlagsClear,
|
|
|
|
|
|
|
|
ADEF_PuzzleItem_Number, // Identifies the puzzle item for UsePuzzleItem
|
|
|
|
|
|
|
|
ADEF_BasicArmorPickup_SavePercent,
|
|
|
|
ADEF_BasicArmorPickup_SaveAmount,
|
|
|
|
ADEF_BasicArmorBonus_SavePercent,
|
|
|
|
ADEF_BasicArmorBonus_SaveAmount,
|
|
|
|
ADEF_BasicArmorBonus_MaxSaveAmount,
|
|
|
|
ADEF_HexenArmor_ArmorAmount,
|
|
|
|
|
|
|
|
ADEF_Powerup_EffectTics,
|
|
|
|
ADEF_Powerup_Color,
|
|
|
|
ADEF_PowerupGiver_EffectTics,
|
|
|
|
|
|
|
|
ADEF_Ammo_BackpackAmount,
|
|
|
|
ADEF_Ammo_BackpackMaxAmount,
|
|
|
|
|
|
|
|
ADEF_Weapon_Flags,
|
|
|
|
ADEF_Weapon_FlagsSet,
|
|
|
|
ADEF_Weapon_AmmoGive1,
|
|
|
|
ADEF_Weapon_AmmoGive2,
|
|
|
|
ADEF_Weapon_AmmoUse1,
|
|
|
|
ADEF_Weapon_AmmoUse2,
|
|
|
|
ADEF_Weapon_Kickback,
|
|
|
|
ADEF_Weapon_YAdjust,
|
|
|
|
ADEF_Weapon_SelectionOrder,
|
|
|
|
ADEF_Weapon_MoveCombatDist,
|
|
|
|
ADEF_Weapon_UpState,
|
|
|
|
ADEF_Weapon_DownState,
|
|
|
|
ADEF_Weapon_ReadyState,
|
|
|
|
ADEF_Weapon_AtkState,
|
|
|
|
ADEF_Weapon_HoldAtkState,
|
|
|
|
ADEF_Weapon_AltAtkState,
|
|
|
|
ADEF_Weapon_AltHoldAtkState,
|
|
|
|
ADEF_Weapon_FlashState,
|
|
|
|
ADEF_Sigil_NumPieces,
|
|
|
|
|
|
|
|
// The following are not properties but affect how the list is parsed
|
|
|
|
ADEF_FirstCommand,
|
|
|
|
ADEF_SkipSuper = ADEF_FirstCommand, // Take defaults from AActor instead of superclass(es)
|
|
|
|
|
|
|
|
ADEF_EOL = 0xED5E // End Of List
|
|
|
|
};
|
|
|
|
|
|
|
|
#if _MSC_VER
|
|
|
|
// nonstandard extension used : zero-sized array in struct/union
|
|
|
|
#pragma warning(disable:4200)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
struct FActorInfo
|
|
|
|
{
|
|
|
|
static void StaticInit ();
|
|
|
|
static void StaticGameSet ();
|
|
|
|
static void StaticSetActorNums ();
|
|
|
|
static void StaticSpeedSet ();
|
|
|
|
|
|
|
|
void BuildDefaults ();
|
|
|
|
void ApplyDefaults (BYTE *defaults);
|
|
|
|
void RegisterIDs ();
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
PClass *Class;
|
2006-02-24 04:48:15 +00:00
|
|
|
FState *OwnedStates;
|
|
|
|
int NumOwnedStates;
|
|
|
|
BYTE GameFilter;
|
|
|
|
BYTE SpawnID;
|
|
|
|
SWORD DoomEdNum;
|
|
|
|
|
|
|
|
#if _MSC_VER
|
|
|
|
// A 0-terminated list of default properties
|
|
|
|
BYTE DefaultList[];
|
|
|
|
#else
|
|
|
|
// A function to initialize the defaults for this actor
|
|
|
|
void (*DefaultsConstructor)();
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
#if _MSC_VER
|
|
|
|
#pragma warning(default:4200)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
class FDoomEdMap
|
|
|
|
{
|
|
|
|
public:
|
2006-05-09 03:40:15 +00:00
|
|
|
~FDoomEdMap();
|
|
|
|
|
2006-05-10 02:40:43 +00:00
|
|
|
const PClass *FindType (int doomednum) const;
|
|
|
|
void AddType (int doomednum, const PClass *type);
|
2006-02-24 04:48:15 +00:00
|
|
|
void DelType (int doomednum);
|
|
|
|
void Empty ();
|
|
|
|
|
|
|
|
static void DumpMapThings ();
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum { DOOMED_HASHSIZE = 256 };
|
|
|
|
|
|
|
|
struct FDoomEdEntry
|
|
|
|
{
|
|
|
|
FDoomEdEntry *HashNext;
|
2006-05-10 02:40:43 +00:00
|
|
|
const PClass *Type;
|
2006-02-24 04:48:15 +00:00
|
|
|
int DoomEdNum;
|
|
|
|
};
|
|
|
|
|
|
|
|
static FDoomEdEntry *DoomEdHash[DOOMED_HASHSIZE];
|
|
|
|
};
|
|
|
|
|
|
|
|
extern FDoomEdMap DoomEdMap;
|
|
|
|
|
|
|
|
#include "infomacros.h"
|
|
|
|
|
|
|
|
#endif // __INFO_H__
|