2022-04-10 06:59:10 +00:00
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2022-04-11 11:12:37 +00:00
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class IntermissionController native ui
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2022-04-10 06:59:10 +00:00
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{
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// This is mostly a black box to the native intermission code.
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// May be scriptified later, but right now we do not need it.
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2022-04-26 16:06:26 +00:00
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native bool Responder(InputEvent ev);
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2022-04-10 06:59:10 +00:00
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native bool Ticker();
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native void Drawer();
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native bool NextPage();
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}
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2022-04-26 16:06:26 +00:00
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// Wrapper to play the native intermissions within a screen job.
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2022-04-10 06:59:10 +00:00
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class IntermissionScreenJob : ScreenJob
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{
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IntermissionController controller;
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2022-04-11 11:12:37 +00:00
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2022-04-26 16:06:26 +00:00
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ScreenJob Init(IntermissionController ctrl, bool allowwipe)
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2022-04-22 10:43:08 +00:00
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{
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2022-04-26 16:06:26 +00:00
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Super.Init();
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if (allowwipe && wipetype != 0) flags = wipetype << ScreenJob.transition_shift;
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2022-04-22 10:43:08 +00:00
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controller = ctrl;
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return self;
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}
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2022-04-10 06:59:10 +00:00
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override bool OnEvent(InputEvent evt) { return controller.Responder(evt); }
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2022-04-11 11:12:37 +00:00
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override void OnTick() { if (!controller.Ticker()) jobstate = finished; }
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override void Draw(double smoothratio) { controller.Drawer(); }
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2022-04-10 06:59:10 +00:00
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override void OnDestroy()
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{
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controller.Destroy();
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Super.OnDestroy();
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}
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}
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2022-04-22 10:43:08 +00:00
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class DoomCutscenes ui
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2022-04-11 11:12:37 +00:00
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{
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildMapTransition(ScreenJobRunner runner, IntermissionController inter, StatusScreen status)
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{
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if (status)
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{
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2022-04-26 16:06:26 +00:00
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runner.Append(status);
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2022-04-11 11:12:37 +00:00
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}
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if (inter)
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{
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2022-04-26 16:06:26 +00:00
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runner.Append(new("IntermissionScreenJob").Init(inter, status != null));
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2022-04-11 11:12:37 +00:00
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}
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}
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}
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